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Siegebreaker Assault Beast

591 bytes added, 00:34, 31 January 2012
death by decapitation removed
===Fatalities===
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|250px200px|left|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.<br>
Quizzed by a member of the community in January 2012, if death by decapitation was still in the game Blizzard relayed they were not.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
<blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.</blue>
 
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===Death Spawn===
[[Image:Mon-siegebreaker-corpse1.jpg|thumb|left|250px200px|Life fire dies out.]]Another interesting trick of Siegebreaker's is his death animation. He crumbles down to pieces in a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of [[skeletons]] spawn. It's not clear why a giant centaur-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effect.
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===Spells and Abilities===
* Swipe
==WWI Demo==
[[Image:Mon-siegebreaker1.jpg|thumb|250px|Now he's a big one.]][[File:Mon-siegebreaker4.jpg|left|thumb|250px|Siegebreaker lurking in the distance.]]
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
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<youtube>-XkwZTHlBtw</youtube>
 
===Behind the Scenes===
[[Image:Mon-siegebreaker1.jpg|thumb|200px|Now he's a big one.]]Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. <ref>[http://forumsblues.battleincgamers.netcom/Posts/1/thread.html1/4/10/17494/about-the-breaking-wall-that-kills-merc#postId_46726 Who or What Kills the Merc?topicId=16102301213&postId=161359213803&sid=3000#5]- Blizzard, 2/4/2009</ref> 
::<blue>It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
::The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
::I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.</blue>
See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.
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