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Salvage

6 bytes added, 08:08, 29 January 2012
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[[File:Blacksmith-salvaging.jpg|left|thumb|200px|The blacksmith's salvage interface.]]
'''Salvaging''' is a mechanic that allows players to break down weapons and armor into the raw [[materials]] that are required to create new items via the [[Blacksmith]]'s [[crafting]] recipes. All magical, rare, set, and legendary items can be salvaged, but not white items or low quality items. There are different types of materials for each of the four difficulty levels -- for instance, items must be found on Inferno to salvage them into the Inferno quality materials.
==Materials Upgrades==
[[File:Blacksmith-salvaging.jpg|thumb|250px|The blacksmith's salvage interface.]]
There are different 12 materials available from crafting, sorted into groups of three. Each of the four difficulty levels has its own set of three types of magical (blue), rare (yellow), and legendary (orange) materials. There is no way to upgrade a blue material to a yellow, or a yellow to an orange, however the same color of material can be upgraded to the next difficulty level's type. For instance, 10 [[Fallen Tooth]], plus some gold, can be upgraded into 1 [[Lizard Eye]].
==User Interface/Mechanics==
[[File:Nephalem-cube-tooltip.jpeg|framethumb|300px|Salvage with care...]]
The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, with which any eligible item clicked is instantly salvaged. (Rare, Set, and Legendary items have a confirm box before salvaging.)