'''Runes''' in Diablo 3 are small items that are socketed into skills, not items. The runes grant special bonuses to the skill. There are magical writing from unknown sourcemany types of runes, all found in various quality levels, that and they work across skills -- each rune will help heroes (in theory) work in their battle against [[Diablo]] and minions of [[Hell]]every skill, adding something similar to the skills.
==Diablo 3 Skill D3 Runes vs. D2 Runes==Runes in [[Diablo III]] are going to work differently than runes in [[Diablo II]]. They will no longer be socketed into [[items]], like {{iw|Rune Diablo 2 runes}}, and there will not be any combination of runes to make {{iw|Runeword RuneWords}}. A lot about Skill Runes was told during Blizzcon 2008 Class Design Panel. The following are infos gathered from the Panels, Developer Interviews and Q&A sessions.
==Skills Customization==Skill Runes in Diablo III are being designed as a way to customize and improve your character's skills and are one of nothing like the main aspects of Runes found in Diablo 3's skill systemII. By socketting In D2 there were 33 kinds of {{iw|Runes Runes}}, which were small items that had no use on their own, but that could be placed in a Skill Rune you will actually change the look and the way item sockets to add various bonuses to the skill worksitem.It seems Skill Runes can Certain combinations of runes could also be inserted into Active Skills only. As shown into Blizzcon Diablo 3 play sessions, every Active Skill presents a socket used to insert runes into, while passive skills and masteries had none. Skill Runes can be swapped in and out freelycreate {{iw|Runeword RuneWords}}, thus allowing and encouraging experimentationvery powerful items with pre-set stats.
==Rune Types and Quality==In a way similar to Diablo 2 gemsIII, Skill Runes will come are still small objects that must be placed in sockets to take effect, but in D3 the sockets are in skills, not items. (Items may also have sockets, but runes won't be used in them if they do.) Active skills have sockets in the skill tree interface, and when a variety valid rune is placed into the socket, the skill gains an appropriate bonus, depending on the type and quality of kind rune used. Bonuses vary greatly, depending on the skill and qualitythe type of rune used, and include such things as extra hits, extra damage, increased spell duration, and many more.
The type of rune you socket in determines the way the skill will be altered.
As of today, known runes are:
*Energy Rune
*Lethality Rune
*Multistrike Rune
*Power Rune
*Striking Rune
The number is probably going ==Rune Function==Skill Runes in Diablo III improve a character's active skills in various creative ways. Runes don't just add damage; they modify the skill in some way, making it more powerful and fun to growuse, since developers stated they as well as allowing for character customization. Runes can be used very strategically; different runes in the same spell will consider adding new do things. For example, the Wizard skill Blizzard would gain different benefits from different runes whenever they come up with an idea . A few hypothetical Blizzard bonuses: more falling projectiles, longer duration, more damage per projectile, longer chill time, better to custumize skills /hit, better chance of critical hit, and so forth. Also, each of those types of bonuses would be increased in power by the quality of the rune used, allowing for a cool new wayhuge variety of potential bonuses and play styles.
Right nowAs of the Blizzcon demo (October 2008), only Active Skills had sockets for runes. None of the Minor quality runes where shownPassive skills did. By It's not known if this will remain into the wayfinal game, it was clearly stated that runes or if all Active skills will come in four or five tiers of quality, with higher quality runes progressively more powerfulhave sockets. No further info on rune quality skill had more than one socket, and that too is available at the moment, still a progression like Minor, Normal, Major, Perfect runes, or similar pattern, is likely to show up in the final gamefeature that may change.
==Skills with Skill Runes exemples==During can be removed instantly from sockets, without damaging or destroying the panel it was shown how Skill Runes will affect rune. Theoretically players could juggle their runes around constantly; sticking in a multi-strike rune to deal with big mobs, changing to a power rune to up the way Skills worksingle target damage before a boss battle, depending on the runes that are socketed intoand so forth.*WizardIt's Mirror Image**Basic Mirror Image: creates an illusionary duplicate likely that Blizzard will take steps to limit that sort of yourself.**Multistrike Rune: rune juggling exploit; perhaps forcing players to return to town before they can change the rune socketed in a spell, putting a cool down time on resocketing the same skill, limiting the number of images increased by one (higher qulity multistrike times a particular rune can be socketed, causing runes will surely increase the number even more).**Power Rune: your duplicates get more hitpoints and last longerto lose quality when unsocketed, etc.
*Wizard's Teleport Skill
**Basic Teleport: you simply teleport into the desired spot the blink of an eye.
**Striking Rune: allows you to do damage to whatever you teleport near to.
**Multistrike Rune: you split into images of yourself, with the illusions distracting monsters.
*Witch Doctor's Skull of Flame===Function Examples===**Basik Skull The D3 Team gave several examples of Flame: you throw an exploding skull rune functions during a panel at your enemy, causing Blizzcon (October 2008) when Skill Runes were first revealed as a fire explosiongame feature.**Multistrike Rune([http: the skull you throw will bounce on the ground, exploding and hitting enemies several times//www.youtube.**Power Rune: com/watch?v=ouYP1zGfd0s Watch the skull will leave burning areas demonstration] on the ground, with monsters walking through those taking additional damageYou Tube.)
*Wizard's Electrocute
**Basic Electrocute: you pierce an enamy with an arc of electrical energy, wich chains up to one additional target.
**Multistrike Rune: the effects chains up to several more monsters.
**Lethality Rune: Whenever you kill a monster with the electrocute skill, it'll blow up in a nova-like explosion, hurting nearbye anemies.
During Diablo III play sessions at Blizzcon 2008 ====Wizard's Mirror Image====* '''Mirror Image Skill:''' This skill creates an illusionary duplicate of the use wizard, which is capable of Skill runes was enabled for Wizard characters onlymoving around and attacking monsters (it's not just a Decoy).* '''Multistrike Rune: '''Socketing this rune would increase the number of duplicates. If you where one Higher quality levels of the lucky ones to try multi-strike rune would presumably add more duplicates.* '''Power Rune: '''Socketing this rune would increase the early version hit points of the gameeach duplicate, and had increase the chance to play around with skill runes, feel free to contribute by reporting your experiencespell's duration.
====Wizard's Teleport Skill====* '''Teleport skill:''' Teleports the Wizard to the targeted location. The spell isn't quite as quick as it was in Diablo or Diablo 2 , since the Wizard leaps up into the air before vanishing, and appears in the air, then falls down to earth.* '''Striking Rune:'' Adds damage to targets near where the Wizard appears, functioning something like the Barbarian's Leap Attack skill.* '''Multi-strike Rune:''' Creates a temporary duplicate of the Wizard that will attract enemy fire and will fight and deal damage as well. (This seems to be basically a free way to cast Mirror Image when you Teleport.) ====Witch Doctor's Skull of Flame====* '''Skull of Flame skill:''' The Witch Doctor lobs a flaming skull, grenade style, which explodes on impact, dealing substantial fire damage to nearby targets.* '''Multistrike Rune:''' Socketing this rune causes the flaming skull to skip along the ground, like a stone over water, creating multiple explosions. Higher quality runes would allow additional bounces.* '''Power Rune:''' Socketing this rune adds a firefield property to the Skull of Flame, creating a small patch of flame on the ground that persists after the skull's explosion and damages any monsters that cross over it. ====Wizard's Electrocute====* '''Electrocute skill:''' The Wizard creates a strand of lightning that locks onto enemies like a beam weapon, dealing steady lightning damage. It may chain to a second enemy, dealing damage to both.* '''Multistrike Rune:''' Socketing this rune allows the lightning to chain to multiple targets.* '''Lethality Rune:''' Socketing this rune causes some of the monsters killed by Electrocute to explode in a nova, dealing damage to other nearby enemies. ==Rune Types==Skill Runeswill be found in a variety of types. Known runes: * Energy Rune* Lethality Rune* Multistrike Rune* Power Rune* Striking Rune (Players have spent a lot of time [http://forums.diii.net/showthread.php?p=6871952 thinking up other types of runes], and discussing their potential benefits.) More runes will almost certainly be added during continuing development, as the team thinks of useful types to include in the game. The team won't be adding a lot of odd types of runes, though. D3 Lead Designer Jay Wilson has stressed that runes must add a useful function to multiple types of skills. The D3 Team wants all the runes to be useful to all characters, so they won't add runes that just boost one type of skill, or one character's skills. They have to think up rune bonus properties that work across the board, so there are probably not going to be 50 types of runes. (Utility doesn't equal equality, since not every skill can receive exactly the same level of improvement from every rune.) ==Rune Quality Levels== It's been stated that runes will occur at various levels of quality, in a fashion somewhat akin to the different quality levels of {{iw|Gem gems}} in Diablo II. At Blizzcon (October 2008) [[Jay Wilson]] said there were 5 or 6 quality levels of runes, but that the number could go up or down during development. Higher qualities of runes will (of course) be dropped by higher level monsters, and the higher qualities will be much rarer. The function of each type of rune will not change at higher quality; instead the bonuses will be increased. The D3 team hasn't yet revealed much information about how item crafting will work in D3, other than to say that they won't have any {{interwikiiw|half= Horadric_Cube Horadric Cube-style}}converting items. We therefore know nothing about the potential for runes to be upgraded by type, though it's certainly possible that something along those lines could be implemented. ==Rune Storage== At the Blizzcon demo (October 2008) runes were stored in an inventory grid on the skill tree menu; not in the normal inventory. There were 10 rune slots below the skill trees. It's not known if they will still be stored there in the final game, if there will be ways to increase the number of slots, if they can be stored in the inventory instead, etc.