17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
==Plague Skill Tree==
===Locust Swarm===
[[Image:Wd-locust-swarm1.jpg|thumb|250px|Locust Swarm.]][[Image:Skill_witchdoctor_locustswarm_icon.gif|left]]
This projectile emits a spray of green insects which swarm over anything in close range, like flying piranha. Each swarm seems to last for a given amount of time, and if they kill one monster and still have some duration remaining, they will spread to others. They gain time by consuming each target though, and in a mob the locust swarm can act in chain lightning fashion, leaping from one enemy to another, killing a dozen or more targets if they are closely spaced.
The locusts can also be sprayed on the WD's minions, where they will ride along, without hurting the minions, and grant poison damage to the minion's attacks.
===Plague of Toads===
This skill works like a short-range, Charged Bolt of amphibians. In the Blizzcon demo 3 toads were tossed out with each casting. They hopped forward, spreading out slightly, but homing in on targets if any were in range. Their homing wasn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of the Witch Doctor, at least two of the toads were sure to leap into it.
It's not known what [[skill rune]]s will do to this skill, but a multi-strike rune seems a good bet to increase the number of amphibious attackers.
===Spider Statue===
This skill was first seen at Blizzcon, and has not yet been featured in a screenshot. It's essentially a trap with a small damage radius. When cast a small statue appears out of the ground. From it spiders emerge, and swarm over nearby monsters, dealing poison damage. Monsters take more damage per second the longer they remain in range.