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Diablo III: Blizzard North version

1,192 bytes added, 20:57, 23 October 2011
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==Diablo III's Blizzard North History==
This is an abbreviated account that will be fleshed out by additional updates. See the [[Diablo 3 History]] article for related informationand more details
[[File:D3-early-bone-screenshot4.jpg|thumb|300px|Early Diablo III revealed.]]
Most of the remaining Blizzard North employees left for other studios, when Blizzard North closed. Chiefly [[Flagship Studios]], [[Castaway Entertainment]], and [[Hyboreal Games]], all founded by past Blizzard North/Diablo II developers. A few employees stayed with Blizzard and relocated to Irvine, where they joined the newly-formed Diablo III team and worked on the game, which was restarted nearly from scratch in 2006.
 
 
===Diablo III Began as an MMORPG===
 
Game designer [[Max Schaefer]] revealed this on the [[Diablo Podcast]] in April 2011.[http://www.diablopodcast.com/the-diablo-podcast-episode-one/]
 
::'''FLUX:''' I don’t know if you can comment on this or not, but can you tell us anything about what your plans were for Diablo III? What you wanted to change from Diablo II? What you wanted to expand upon? Just better, bigger?
 
::'''MAX SCHAEFER: '''We wanted to make it a bigger... We actually were going a more MMO route with it. So, it had more players in the game. But, we were very early and it’s the point in a project where you don’t talk to the public about it because so much can change and so much can go on. There’s lots and lots of things that go on at game companies that never hit the light of day, because it’s just too early to really sit and things are subject to change all the time. So, we may have changed our own path radically had we kept going with it. But, at the time our thinking was to go more MMO style with it. With big communities in-game, not just like a session-based -- four-person or eight-person -- or anything like that. But, to really make a big overworld and a giant shared community.