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* [[Storm Skill Tree]]
* [[Arcane Skill Tree]]
* [[Conjuration Skill Tree]]
==Diablo 3 Skill Trees==Frost Nova====[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]''An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''*'''Rank:''' 0/1*'''Mana cost:''' 25*'''Cooldown:''' 12 seconds
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
==Tier I Skills==
These skills are available for use as soon as new Wizard is created.
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]
* e Skill* '''Description:'''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''
*'''Rank:''' 0/1
*'''Mana cost:''' 8
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
This mastery boosts the arcane spell damages by a much higher % than similar masteries for other types of damage, and it's unclear why. Arcane Possibilities include: arcane spells generally do less damage, or their critical hit bonus might be less useful, or the spell just might be overpowered in this early, still-under-testing build.
It looks like a Wizard will be able to greatly customize his or her spells in D3, with passive skills that cut mana cost, increase casting speed, and boost individual damage types. It's not yet known how much equipment will overlap with these abilities; a spell to boost casting speed wouldn't be much good in D2, with so many items that could convey the same bonus.
*'''Rank:''' 0/15
There is no "points in the tree" requirement to start using second tier skills.
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]
* Active Skill* '''Description:'''Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''
*'''Rank:''' 0/1
*'''Mana cost:''' 12 per sec.
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]
* Active Skill* '''Description:'''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''
*'''Rank:''' 0/1
*'''Mana cost:''' 25
*'''Rank:''' 0/15
Another interesting mastery; this one boosts the wizard's total armorbonus, but only while one (or more) of the other protective spells are active.
*'''Rank:''' 0/15
*'''Rank:''' 0/15
The wizard must spend 10 points in the first two tiers of this tree before he may add points to any spells in Tier 3.
A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorc's Frozen Orb, but without the spray of ice spears as it flies across the room. The spell only allowed one point in the BlizzCon demo, but the final game will surely allow more than 1 level (rank) to be added to it.
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb, cast from within the protective bubble created by a Slow Time spell.]]
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]
* Passive Skill
* '''Description:''' Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.
*'''Max Rank:''' 0/1
*'''Mana cost:''' 20
*'''Rank:''' 0/15
*'''Rank:''' 0/15
*'''Rank:''' 0/15
===Tier IV===
A wizard must invest 15 points into the Arcane skill tree before he may put points into any skills in this tier.
*'''Rank:''' 0/1
An interesting variation on spell shields. Rather than absorbing X amount of damage, or some % of damage, this one akes takes out 100% of the damage, but only works every 6 seconds.
*'''Rank:''' 0/1
*'''Mana cost:''' 23
Teleport has been modified somewhat in D3. Rather than blinking instantly between locations, the Wizard leaps several yards straight up into the air, then falls back down when she arrives at her target point. This makes the movement considerably slower, though it's still very fast.
In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking [[strike skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported.
*'''Rank:''' 0/15
*'''Rank:''' 0/15
*'''Rank:''' 0/5
A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.