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Juggernaut Skill Tree

1,713 bytes added, 13:03, 19 October 2008
Seismic Slam
==Seismic Slam==
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]
* '''Active Skill'''
* '''Max Rank:''' 1
* '''Fury cost'''<nowiki>: None</nowiki>
The This transcribed description is not quite right, due to our indecipherable BlizzCon notes. The function is clear There was no Fury cost listed on the skill, thoughit's hard to believe that will be the case in the final game, as powerful and useful as this skill is. When launching a Seismic Slam, the barbarian lifts one has been demonstrated foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill. During the WWI 2008 Paris gameplay movie[[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and at various panels as one how it was used to focus the design of the Barbarian's "signature skillscharacter."
Like most :This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of the skills him, in the Blizzcon builda sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, this and one's documentation is incomplete, since it's hard to believe this won't cost Fury to use of the first we did in the final game. All Getting it right took longer than it did with most skills now in . We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the game are almost certain movements to undergo substantial change during the remainder be really fast. Getting balance of the development cyclefast movements and powerful feel. It's a big challenge in many ways to get that animation right.
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.
==Iron Will==