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Disintegrate

3 bytes added, 12:44, 4 October 2011
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==Development History==
 
Disintegrate worked much differently during early development. The notes below are archived for historical purposes.
 
 
==Development==
'''Disintegrate''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, at that point located at Tier II in the [[Arcane Skill Tree]]. [[Flux]] described using it:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
 
<blockquote>''That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.</blockquote>
 
[[File:Disintegrate-arena2.jpg|thumb|300px|Dueling Wizard action.]]
It was slightly changed in the [[BlizzCon 2009]] demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.
==Development History==By [[BlizzCon 2010]], with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the [[PvP]] demo.[[Flux]] spoke about using it in the [[Battle Arena]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] <blockquote>''Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Disintegrate worked much differently during early development. The notes below cover that for historical purposesbecame a level 12 skill.
<blue>It doesn’t actually feel anything like fire in-game. The screenshots don't really give a good impression of the way it looks and acts. In a screenshot you may think… well it has a lot of colors of fire, but in motion you just don’t get that impression. It comes across as a red-dominated skill. And the sound of the ability actually plays a huge part in how it feels, and it feels like a very focused and powerful energy beam.</blue>
 
 
==Development==
'''Disintegrate''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, at that point located at Tier II in the [[Arcane Skill Tree]]. [[Flux]] described using it:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
 
<blockquote>''That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.</blockquote>
 
[[File:Disintegrate-arena2.jpg|thumb|300px|Dueling Wizard action.]]
It was slightly changed in the [[BlizzCon 2009]] demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.
 
By [[BlizzCon 2010]], with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the [[PvP]] demo.
[[Flux]] spoke about using it in the [[Battle Arena]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
 
<blockquote>''Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.</blockquote>
 
Skill tiers were removed for the [[July 2011 Press Event]], and Disintegrate became a level 12 skill.
See the [[Wizard skill archive]] for more details on previous versions of Disintegrate and other Wizard skills.<br>
Or see [[Disintegrate (BlizzCon 2008)]] for the original version of this skill.
 
==Trivia==
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.