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Wizard skills

12 bytes added, 10:35, 13 October 2008
Tier I
==Tier I==
===Magic Missile===
[[Image:Skill_wizard_magicmissilecorpses.jpg|leftright|thumb|150px|Corpses left from Magic Missile]]Official Skill Description: (Rank 1/1) ''Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''*'''Rank:''' 1/1*'''Mana cost:''' 8
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
Mana cost: 8.
===Arcane Power===
Official Skill Description: (Rank 2/15) ''Increases all arcane damage dealt by 24% (next point .''*'''Rank:''' 0/15*'''Next Rank:''' Increase Arcane damage dealt by 36%).
===Efficient Magics===
Official Skill Description: (Rank 2/15) ''Lowers the mana cost of spells by 6% (next point .''*'''Rank:''' 0/15*'''Next Rank:''' lower mana cost by by 9%).
===Penetrating Spells===
Official Skill Description: (Rank 0/15) ''Reduces the resistance of your targets to your spells by 8%. Targets with negative resitance take additional damage from spells.''*'''Rank:''' 0/15
==Tier II (5 points req.)==
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