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Health Globe

171 bytes added, 09:18, 2 October 2008
Game Mechanics
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.
[http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Source]<blockquote>''That's how it works!''<br><br>::''We're also playing around with some alternate functionality for when/how they're picked up while you're at full health, as well as some visual tweaks. Regardless we're going to make sure it's as fun and balanced as possible.''</blockquote> Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.