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Art controversy

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Reverted edits by 36963 (Talk); changed back to last version by Leord
The '''art controversy''' of Diablo III started with [[WWI 2008]], when a number of Diablo fans found the color colour of the Diablo environment palette to be "too colorfulcolourful".
===How it "Should" Look===
A lot of discussion started up about the color colour of the environments in the [http://forums.diii.net/showthread.php?t=669266 community forums], where some fans utterly hated the new colorscolours, some didn't care as long as they got D3, and some liked it. Fan-made [http://en.wikipedia.org/wiki/Photo_manipulation#Photoshopping photoshopped] images popped up with no colorcolour, higher contrast, more "grit", or even the odd blood stain. More pictures have hasve been posted in the [http://www.diii.net/gallery/showgallery.php?cat=553 Controversy Gallery] since then. Naturally, effects such as rainbows were done away with as the point of all these images is to make the pictures more gray grey and "dark". Some variants just enhance a few aspects, while some go all-out. A very strong fear for just "re-making World of WarcraftWarCraft" is prevalent.
* Art should not look "cartoonish" at all. Less pastel with bold lines and defined contours. More realism.
* Darker environment with more realistic gothic creepy dark influences.
* Less color colour in the environment.
* No rainbows!
* Add the 'light radius' of Diablo 1 and Diablo 2.
<center>
<gallery>
Image:Art_controversy_01.jpg|<span style="font-size:80%;line-height:95%;">ColorColour, brightness, details and "grit".</span>
Image:Art_controversy_02.jpg|<span style="font-size:80%;line-height:95%;">Darker, more red ambient light, "creepier" with more blood.</span>
Image:Art_controversy_03.jpg|<span style="font-size:80%;line-height:95%;">Light radius and line-of-sight light.</span>
Image:Art_controversy_04.jpg|<span style="font-size:80%;line-height:95%;">Rainbows? An upset fan exclaims disappointment.</span>
Image:Art_controversy_05.jpg|<span style="font-size:80%;line-height:95%;">One suggested color colour change. Red.</span>Image:Art_controversy_06.jpg|<span style="font-size:80%;line-height:95%;">Dungeon with more "gothic" colors colours and detail. Necromancer's choice.</span>Image:Art_controversy_07.jpg|<span style="font-size:80%;line-height:95%;">Outdoor color colour change, more contrast, less pastel.</span>
Image:Art_controversy_08.jpg|<span style="font-size:80%;line-height:95%;">Rainy weather, and darker.</span>
</gallery>
===The Petitions===
Together with the first few photoshopped images, petitions started to appear on the net with the demand that Blizzard should change the art design, similar to what they did with [http://www.starcraftwire.net/wiki/Terran Terrans in Starcraft StarCraft II]. Petition signature count 2008-08-07:*[http://www.petitiononline.com/d3color/petition.html Petition Against color colour 1] - Closed*[http://www.petitiononline.com/DIII/petition.html Petition Against color colour 2] - 1,873*[http://www.petitiononline.com/d3art/petition.html Petition Against color colour 3] - 54,138
*[http://www.petitiononline.com/d3israd/petition.html Petition to support Blizzard] - 815
One of the petitions against the new art direction got quite popular, and Blizzard originally did not comment on it. There were also petitions starting to support Blizzard's decision. The number of signatures on the different petitions is probably not an accurate guideline for what fans think however, as the fans who do like the current direction would be less vocal than those who are unhappy.
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