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Fetish Army

949 bytes removed, 13:01, 16 September 2011
Updated table
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[[File:IconFetishArmy.png|left]]
'''Fetish Army''' is a Support [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
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==Background==
{{Skillbox D3<!-- [[File:Diablo_III_Logo.jpg|portrait= --><!-- thumb|portrait-width= -->200px|right|name= Fetish Army|user= Witch Doctor|clvl= 29|description= Summon an army of fetish creatures to fight by your side. |type= Mass [[Summonin action]]/[[AoE]]|resource= Costs [[Mana]]|alabaster= Unknown|crimson= Unknown|golden= Unknown|indigo= Unknown|obsidian= Unknown}}
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
 
==Skill Effects==
The following is a very quick list. See the [[Fetish Army rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Witch Doctor Skill effects|Fetish Army|IconFetishArmy.png|([[clvl|Level]] 29)|Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14 - 25}} physical damage.<br>Cooldown: {{c_lime|120}} seconds.}} | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]| width="140px" | [[Fetish Ambush]]
| Each Fetish deals {{c_lime|146 - 167}} physical damage to any enemy near it as they appear.
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<p style="text-align:{{center">|Note: Information is based on a level 60 character and rank 7 runestones.</p>}} 
==Skill Design==
As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post<ref>[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts On shields, zookeeper builds, and healing spells] -- Incgamers 11th Mar 2010</ref>.
::<blue>Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.</blue>
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
The known [[rune]] effects for Fetish Army are:
* Unknown rune: The army of fetishes appears in skeleton form.<ref>[http://diablo.incgamers.com/blog/comments/never-seen-skill-has-improved-graphics/ Never-Seen Skill Has Improved Graphics] -- Incgamers 7th Jan 2011</ref>
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
{{Skill navbox Diablo III|WD}}
[[category:Witch Doctor skills]]
[[category:Active skills]]
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