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==Special Death Animationsand Difficulty==Besides The D3 Team has talked about balancing the game more evenly than was Diablo II. The design goal with D3 is to make the normal death animations game more consistently challenging, rather than very easy most of charactersthe time, there are plans to involve additionalwith spikes of super hard boss monsters, Iron Maiden curses, random death animations for bossesCursed Stygian Dolls, etc. To that shows a bit end, [[potions|potion]] use will be greatly curtailed, regular healing will come from [[health globes]], and more spectacular events [http://www.diii.net/n/681638/bashiokmonsters will be difficult, but not overpowered-quick-answers]impossible.
==Death Penalties==
The "Death Penalty" is the term used to describe the negative consequences imparted to the player when they are killed by monsters or other players. It's not known how severe the penalty will be in Diablo III, though the D3 Team has said they will keep it from being too harsh. Here's [[Jay Wilson]] on that subject, in an interview from August 2008[http://www.diii.net/n/687801/jay-wilson-from-leipzig-5].
This is the penalty for death in standard, "softcore" character mode. If there is a Hardcore mode, it will come with permanent death, as was the case in Diablo II.
::''Will there be more boss-specific fatalities like the Barbarian head bite by Siegebreaker?'Jay Wilson:''<br>"That' s what we would like to do. We have not actually decided on the final death mechanic. I can guarantee 'd like it that you will not lose experience. We are not urging to big penaltys for death. But we want enough of when a penalty player dies to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement... We do not currently boss we may have a durability, but some kind of ... a gold cost is actually not so bad. And having the player special/random event or death animation specific to waste some time, that is certainly an elementboss. Generally we kind of rely on the effect that players do not want So if you're going to die. You knowor have died to a boss, you just do not want to. So there is no real reason to add 's a further "ding" to them for random chance that you'll see something happening that was already unfavorable to themother than a normal death. But we have not got our final mechanics on that, yetThat's the dream any way.</blockquote>"
==Hardcore Mode==
The inclusion of a [[Hardcore]] character option is not yet confirmed, but the D3 Team has said they don't see any reason not to include it. Hardcore characters are exactly the same as regular characters, except that they are mortal. When they die, they stay dead. Forever. No restarting in town; no restarting anywhere. Dead hardcore characters were able to log back onto the Battle.net chat channels in D2, but they could not join of create games. It's not known how that feature might be handled in D3, if there's a more interactive chat room experience.
From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event:
:'''Q: Will there be Hardcore mode?'''<br>
:'''A: '''We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though.