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added Skill Effects
[[File:IconGraspDead.jpgpng|left]]
'''Grasp of the Dead''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 3. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well. It's highly useful in the [[Arena]] PvP.
==Background==
A powerful debuff. This curses the target with much reduced movement speed and deals damage as well.
==Skill Effects==
The following is a very quick list. See the [[Grasp of the Dead rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Grasp of the Dead|IconGraspDead.png|([[clvl|Level]] 3)|
Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.<br>Cost: {{c_lime|53}} Mana.<br>Cooldown: {{c_lime|8}} seconds}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Groping Eels]]
| Increases the damage done to {{c_lime|51}} physical damage per second.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Rain of Corpses]]
| Corpses fall from the sky dealing {{c_lime|46 - 85}} physical damage to nearby enemies.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Unbreakable Grasp]]
| Increase the slow amount to {{c_lime|64%}}.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Desperate Grasp]]
| Reduces the cooldown to {{c_lime|4.5}} seconds.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Death is Life]]
| Killed targets have a {{c_lime|65%}} chance to produce a health globe.
|-
<noinclude>
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
==Skill Design==
[[File:Arena-GotD1.png|thumb|400px|Runed Grasp of the Dead cast on a Wizard.]]
This [[skill]] is powerful, but has a very small radius of effect. Possibly this can be increased with a [[runestone]]. As it is, GotD requires precise aim and timing to hit a moving target.