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Thousand Pounder was discussed in the [[WWI_2008:_Denizens_of_Diablo_Panel#Custom_Deaths|WWI Denizens of Diablo]] panel.
:The other way we emphasize monster character and personality is to look at the monster on whole. How do they get on screen and die? He's going to be on screen in a cool way, so we went to the the Thousand Pounder here. He's all bout hell. He's summoned from it literally piece by piece. When he gets on screen we figured he should be made and big. Express anger. Part of his gameplay is that he gets really mad when he's almost dead. Throws a huge temper tantrum and this changes how he plays and how the player has to play against him. When he's enraged we changed how he looked; made his tattoos glow, gave him new attack animations and special effects. When he dies they the animation is somewhat a reverse of how he came on screen. We did this to show of the whole idea that he's from hell. ==Thousand Pounder 'Title'==The title '[[Gluttony]] [[Incarnate]]'' is a mystery. Comparing this big fella with the [[Siegebreaker Assault Beast]], he seems to have a 'title' that would work very much like Diablo 2 {{iw|Monster_Modifiers Monster Modifiers}}. Still, 'Gluttony Incarnate' could be his ''title'' just like the Siegebreaker's 'Living siege Engine of Hell' obviously must be. The [[Thousand Pounder]] could also very well be an equivalent of a Diablo II {{iw|Superunique Superunique}}, with a different name than other units that look the same (as the Thousand Pounder has been depicted to come in packs in concept art). Time (and BlizzCon) will hopefully tell.
==Media==
[http://www.diii.net/gallery/showgallery.php?cat=all&si=thousand-pounder See screenshots and concept art for Thousand Pounder] in the Image Gallery.