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Monster

87 bytes removed, 09:04, 25 September 2008
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==Bosses==
[[Image:Mon-thousand-pounder1.jpg|thumb|300px|Thousand Pounder ([[Gluttony ]] [[Incarnate]])]]How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few {{iw|SuperUniques}} and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the [[WWI 2008]] gameplay movie, and it's an amazing fight against the [[Siegebreaker Assault Beast]], an enemy far larger than all of Diablo II's act bosses put together.
====[[Thousand Pounder]]====
[[Image:Mon-thousand-pounder1.jpg|100px|left]]Inside the [[forgotten Tombs]] of the [[WWI 2008]] gameplay video, we got familiar with the [[Thousand Pounder]], a boss with apparent random [[monster attribute]]s ([[Gluttony]] & [[Incarnate]]), as he was summoned in to the scene(whether or not these attributes are randomly chosen when a Thousand Pounder is spawn, is unknown). He's also seen in concept art work, and looks more like an overly powerful monster than an actual type of boss, like a SuperUnique.<div style="clear:both;"></div>
(Edit note: I could be mistaken, but I doubt that Gluttony and Incarnate are random monster attributes. I think the Thousand Pounder will always have those, seeing as he IS Gluttony Incarnate.)
===Standard Monsters===
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