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The Diablo 3 team has repeatedly stressed <ref>[http://www.diii.net/blog/comments/bashiok-on-gold-sinks Bashiok forum post] - IncGamers February 8, 2009</ref> their interest in having gold remain a viable game resource. Gold will be much less common in Diablo III than in previous games in the series. Monsters do not drop such huge heaps of gold, and items sell for fairly low amounts, plus players will be breaking down many of their unwanted items in the [[salvage cube]], since [[materials]] for [[crafting]] will likely be more desirable than gold.
On top of the greater scarcity of gold, there will be numerous "[[gold sink]]s" in Diablo III, to give [http://www.saljaguld.info Sälja guld] players something worth spending gold on. [[Gambling]] was a perpetual use for gold in Diablo 2, but the odds of obtaining a useful item via gambling were too low to motivate most players to keep gambling, once they reached the end game.
Known gold sinks in Diablo III include [[respecs]], item repairs, item socketing, Artisan training, item upgrading (such as gems at the [[Jeweler]]), item crafting, item enchanting, and more. Another possible gold sink is some kind of trading [[Auction House]], though the team hasn't given any details on such a feature as of yet.