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Witch Doctor passives

1,803 bytes added, 18:54, 18 August 2011
added details
This list is tentative and based on the beta build. Expect further refinements in the final game.
[[Mana Regeneration]]<br>
Regenerate 2% of maximum [[Mana]] per second.
* Enabled at level: 3
===Mana Regeneration===
[[Mana Regeneration]] is enabled at level 3.<br>
Regenerates {{cyanize|2%}} of maximum [[mana]] per second.
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[[Mind and Body]]<br>
Regenerate 20% [[life]] per minute.
* Enabled at level: 3
===Mind and Body===
[[Mind and Body]] is enabled at level 3.<br>
Regenerates {{cyanize|20%}} [[health]] per minute.
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[[Spiritual Attunement]]<br>
Increase maximum [[Mana]] by 20%.
* Enabled at level: 3
===Spiritual Attunement===
[[Spiritual Attunement]] is enabled at level 3.<br>
Increases maximum [[mana]] by {{cyanize|20%}}.
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[[Care of the Master]]<br>
Increase the [[hit points]] of pets by 60%.
* Enabled at level: 6
===Care of the Master===
[[Care of the Master]] is enabled at level 6.<br>
Increases the [[health]] of [[pets]] by {{cyanize|60%}}.
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[[Quickening]]<br>
Increase casting speed by 10%.
* Enabled at level: 6
===Quickening===
[[Quickening]] is enabled at level 6.<br>
Increases [[casting speed]] by {{cyanize|10%}}.
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[[Spirit Vessel]]<br>
[[Health Globes]] provide 10% of maximum [[Mana]] when picked up.
* Enabled at level: 6
===Spirit Vessel===
[[Spirit Vessel]] is enabled at level 6.<br>
[[Health globes]] provide {{cyanize|10%}} of maximum [[mana]] when picked up.
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[[Aggression]]<br>
Increases [[attack]] by 20%.
* Enabled at level: 12
===Aggression===
[[Aggression]] is enabled at level 12.<br>
Increases [[attack]] by {{cyanize|20%}}.
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[[Superior Skill]]<br>
Increases [[precision]] by 20%.
* Enabled at level: 12
===Superior Skill===
[[Superior Skill]] is enabled at level 12.<br>
Increases [[precision]] by {{cyanize|20%}}.
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[[Expert Defense]]<br>
Increases [[defense]] by 20%.
* Enabled at level:
===Expert Defense===
[[Expert Defense]] is enabled at level 12.<br>
Increases [[defense]] by {{cyanize|20%}}.
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[[Toughness]]<br>
Increases [[vitality]] by 20%.
* Enabled at level: 12
===Toughness===
[[Toughness]] is enabled at level 12.<br>
Increases [[vitality]] by {{cyanize|20%}}.
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[[Death Pact]]<br>
When the Witch Doctor has under 35% hit points, damage taken is reduced by 20%.
* Enabled at level: 18
===Death Pact===
[[Death Pact]] is enabled at level 18.<br>
When the Witch Doctor has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|20%}}.
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[[Leader of the Pack]]<br>
Increases damage dealt by [[Zombie Dogs]] by 6%.
* Enabled at level: 18
===Leader of the Pack===
[[Leader of the Pack]] is enabled at level 18.<br>
Increases [[damage]] dealt by [[Zombie Dogs]] by {{cyanize|6%}}.
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[[Ritual of Blood]]<br>
30% of Mana costs for skills is taken from life instead.
* Enabled at level: 18
===Ritual of Blood===
[[Ritual of Blood]] is enabled at level 18.<br>
{{cyanize|30%}} of [[mana]] costs for skills is taken from [[health]] instead.
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[[Ferocity]]<br>
Increases pet damage dealt by 40%.
* Enabled at level: 24
===Ferocity===
[[Ferocity]] is enabled at level 24.<br>
Increases [[pet]] [[damage]] dealt by {{cyanize|40%}}.
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[[Plagued]]<br>
Increases [[Animal]] and [[Plague]] skill damage by 20%.
* Enabled at level:
===Plagued===
[[Plagued]] is enabled at level 24.<br>
Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by {{cyanize|20%}}.
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[[Rituals]]<br>
Increases damage by 15% of hit points.
* Enabled at level: 24
===Rituals===
[[Rituals]] is enabled at level 24.<br>
Increases [[damage]] by {{cyanize|15%}} of [[health]]. ''(Unknown if max or current health.)''
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[[Zombie Master]]<br>
Increases [[Zombie]] skill damage by 20%.
* Enabled at level: 24
===Zombie Master===
[[Zombie Master]] is enabled at level 24.<br>
Increases [[Zombie skill]] [[damage]] by {{cyanize|20%}}.
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==ReferenceDevelopment==* See the [[Witch Doctor skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: [[Aggression]] and [[Expert Defense]].
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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[[category:Witch Doctor]]
[[category:Witch Doctor passives]]
[[category:Passive skills]]
[[category:skills]]
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