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This list is tentative and based on the beta build. Expect further refinements in the final game.
===Mana Regeneration===
[[Mana Regeneration]] is enabled at level 3.<br>
Regenerates {{cyanize|2%}} of maximum [[mana]] per second.
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===Mind and Body===
[[Mind and Body]] is enabled at level 3.<br>
Regenerates {{cyanize|20%}} [[health]] per minute.
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===Spiritual Attunement===
[[Spiritual Attunement]] is enabled at level 3.<br>
Increases maximum [[mana]] by {{cyanize|20%}}.
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===Care of the Master===
[[Care of the Master]] is enabled at level 6.<br>
Increases the [[health]] of [[pets]] by {{cyanize|60%}}.
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===Quickening===
[[Quickening]] is enabled at level 6.<br>
Increases [[casting speed]] by {{cyanize|10%}}.
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===Spirit Vessel===
[[Spirit Vessel]] is enabled at level 6.<br>
[[Health globes]] provide {{cyanize|10%}} of maximum [[mana]] when picked up.
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===Aggression===
[[Aggression]] is enabled at level 12.<br>
Increases [[attack]] by {{cyanize|20%}}.
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===Superior Skill===
[[Superior Skill]] is enabled at level 12.<br>
Increases [[precision]] by {{cyanize|20%}}.
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===Expert Defense===
[[Expert Defense]] is enabled at level 12.<br>
Increases [[defense]] by {{cyanize|20%}}.
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===Toughness===
[[Toughness]] is enabled at level 12.<br>
Increases [[vitality]] by {{cyanize|20%}}.
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===Death Pact===
[[Death Pact]] is enabled at level 18.<br>
When the Witch Doctor has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|20%}}.
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===Leader of the Pack===
[[Leader of the Pack]] is enabled at level 18.<br>
Increases [[damage]] dealt by [[Zombie Dogs]] by {{cyanize|6%}}.
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===Ritual of Blood===
[[Ritual of Blood]] is enabled at level 18.<br>
{{cyanize|30%}} of [[mana]] costs for skills is taken from [[health]] instead.
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===Ferocity===
[[Ferocity]] is enabled at level 24.<br>
Increases [[pet]] [[damage]] dealt by {{cyanize|40%}}.
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===Plagued===
[[Plagued]] is enabled at level 24.<br>
Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by {{cyanize|20%}}.
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===Rituals===
[[Rituals]] is enabled at level 24.<br>
Increases [[damage]] by {{cyanize|15%}} of [[health]]. ''(Unknown if max or current health.)''
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===Zombie Master===
[[Zombie Master]] is enabled at level 24.<br>
Increases [[Zombie skill]] [[damage]] by {{cyanize|20%}}.
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==ReferenceDevelopment==* See the [[Witch Doctor skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: [[Aggression]] and [[Expert Defense]].
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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[[category:Witch Doctor]]
[[category:Witch Doctor passives]]
[[category:Passive skills]]
[[category:skills]]