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The '''Demon Hunter''' is the ranged attacking class. They specialize in bows and crossbows, which they supplement with numerous ranged attacks, traps of various types, and even a few melee range skills.
The Demon Hunter was the fifth and final playable class revealed for Diablo III and was announced in October 2010 at Blizzcon.
==Background==
The female Demon Hunter in Diablo III fled from her village as a child during a demonic invasion. She was the only survivor. After days, she was found by a Demon Hunter and was taken in as a member.
Since every Demon Hunter has a story like this, it is possible that the background for the male character will be similar.
==Class Design==
::How’s the male DH progressing?
::He’s doing well. He’s supposed to be stopping by sometime next week actually. We’ll see. You know how he is. -Diablo
===Ranger Design Evolution===
::'''Christian Lichtner:''' For the Demon Hunter, for example, we had a desert ranger at some point and it was awesome, it was really cool. It was an interesting take on the ranger, we didn't have that before. Like all our other classes, we tried to give it a little bit of a twist. One of the things with that was when we were doing the desert ranger, we found that stuff was getting a little bit clunky, we had a little too much cloth on him. And while it looks really cool, it also starts looking bulkier. And whenever we start seeing a class that looks really bulky, we start thinking short sword, or daggers, or fist weapons - stuff you can melee with. We wanted to strive to stay away from that. There have been other ideas that we had that were really, really cool that I think we're going to save.
File:Dh-evolution3.jpg
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===Melee Combat?===
::The demon hunter isn't restricted to ranged weapons but is of course the core archetype of the class. It's a bit early for determining usable weapons still, but I know at the least one-handers/shields are planned to be usable. And it's likely there will at least be some traits that improve melee weapon use.
==Demon Hunter Active Skills== Nine Demon Hunter active skills were revealed at [[File:Molten trailBlizzCon 2010]].jpg|thumb|350px|Scorched earth left behind a At that time, Blizzard also revealed the new skill system, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[Molten Arrowpassive skills]]. The following is a very quick list. See the [[Demon Hunter skills]]page for a more thorough summary, or any of the individual skills pages for full information. '''Ranged Bow and Crossbow Attacks:'''* [[Bola ShotCaltrops]] -Unknown.* [[Hungering Arrow]] - A ranged attack that wraps around the target and explodesUnknown.* [[Entangling Shot]] -- A ranged attack that slows the target, potentially chaining it to nearby enemies.* [[Molten ArrowEvasive Fire]] -Unknown.* [[Fan of Knives]] - A ranged AKA "knife nova." Short range attack imbued with fire, leaving sprays a trail volley of fire behindknives in a circle around the Demon Hunter. * [[MultishotBola Shot]] -- A ranged attack firing that wraps around the target and explodes.* [[Vault]] - The Demon Hunter's "move skill". Has a flurry of arrows at shadowy theme and some acrobatics to it.* [[Grenades]] - Throws multiple grenades which detonate after a timeshort count down.* [[Marked for Death]] - Unknown.* [[Chakram]] - Unknown.
* [[Cluster Arrow]] - Fire a cluster bomb into the ground that spawns multiple grenades which detonate after a short time, causing [[AoE]] damage.
* [[GrenadeRapid Fire]] -Unknown. * [[Preparation]] - Unknown.* [[Strafe]] - Unknown.* [[Rain of Arrows]] - Throws multiple grenades which detonate after Unknown. ==Demon Hunter Passive Skills== This is a short count downvery quick listing. See the [[Demon Hunter skills]] article for more details, or click on any of the individual passive skills for full stats and info. * [[Weak Spot]] - Increases [[critical strike]] damage.* [[Shock SpikeArchery]] -Reduces the cost of [[Hatred]]-based skills.* [[Cloak of Shadows]] - A trap that cuts nearby enemies and shoots sawblades back and forth between other Shock Spikes, creating cutting zonesReduces melee damage.* [[Aggression]] - Increases [[attack]].* [[Superior Skill]] - Increases [[precision]]. * [[Toughness]] - Increases [[vitality]].* [[Back to Basics]] - Increases the basic damage done by the Demon Hunter's weapon.* [[Focused Discipline]] - Reduces the cost of [[Discipline]]-based skills.* [[Spike TrapOpportunity]] -Increases damage dealt to slowed targets.* [[Years of Training]] - A trap which opens into spikeWhen a [[Discipline]]-filled vortexbased skill is used, grinding any demons stepping on itdamage dealt by the Demon Hunter is increased.
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[[Category:Classes]]
[[category:Demon Hunter]]
[[category:basics]]