17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
'''Real Money Trading''' or '''RMT''', refers to the practice of spending real money for digital goods such as game [[item]]s, [[character]]s, [[gold]], or other such features or services.
Diablo III officially supports and allows RMT through the in-game [[Auction House]].
RMT has a long and fairly sordid history, and has been illegal, or strongly discouraged by most Western game developers, especially in [[MMORPG]]s. (Where RMT is most common, since the games have virtual economies in which gold and other resources have real value.)
Prior to Diablo III, Blizzard did not permit any form of RMT in their games, and the company has engaged in long-running and generally-successful efforts to stop character leveling services and gold farmers/sellers in [[World of Warcraft]]. This isn't to say that players can't legally buy extra features and services in WoW; Blizzard began selling special mounts and other features for real money, and also enabled realm transfers and character faction transfers in 2008.
==RMT in Diablo 3==
To the shock of most observers[http://diablo.incgamers.com/blog/comments/everyone-hates-d3s-drm-rmt-and-no-modding], in July 2011 Blizzard announced that the Diablo III Auction House will have a real money aspect to it. The real money is only usable for item (and eventually character) sales for softcore (non-[[hardcore]]) characters, and it operates in tandem with the in-game gold trading auction house. Players may list items on either service. Blizzard charges a flat fee for each item listed (to discourage players from flooding the market with junk items), then takes another fee from successful sales. Proceeds can be spent on Blizzard merchandise and games, or withdrawn in actual currency, after another fee is paid to Blizzard and the financial partner.