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Bloodthirst

1,852 bytes added, 01:17, 8 August 2011
new passive
#REDIRECT '''Bloodthirst''' is a [[passive skill]] available exclusively to the [[Barbarian]]. It causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.  ==Lore==Not known yet.  ==Design==10% of damage dealt is gained as life. Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft II]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 10% [[lifesteal]]. In Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.  ===Classes===The [[Barbarian]] acquires this skill at [[clvl|level]] 1.  ==Synergies==* [[Bash]]: The 200% damage of this skill will bring in a lot of health.* [[Cleave]]: The Health gained from attacking multiple monsters at once will be huge.* [[Revenge]]: Activating Revenge within the time frame of Bloodthirst will bring in huge amounts of hp, but you are limited to the small window of opportunity.  ==Development=={{Passive history notes}}Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. It is the same skill, but the stats may have been tweaked slightly.  * [[Bloodthirst (skill)]] - The original passive skill.  ==References==* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]  {{Skill navbox Diablo III|Barbarian}}[[category:barbarian skills]][[category:passive skills]][[category:skills]]
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