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We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.</blue>
There was a small bit of contention in the community surrounding Just...Stay...Dead! and a few other traits in the game, such as [[Lucky]] and [[Intimidation (trait)|Intimidation]], but it is unknown whether they remain in the game or not. More information will be revealed in the [[beta]] test.
Just...Stay...Dead! had increased damage against [[undead]] by a set percentage, increasing in strength as it increased in rank.