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[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of October 2010August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.
==Tier One Active Skills== All abilities in this tier are unlocked at Clvl 2. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.
===Summon Zombie Dog===
[[Summon Zombie Dog]]is available at [[clvl|level]] 1.<br>
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.
* '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.
===Plague of Toads===
[[Plague of Toads]]is available at [[clvl|level]] 1.<br>
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.
* '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage.
===Haunt===
[[Haunt]]is available at [[clvl|level]] 3.<br>
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies.
* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
==Tier Three Skills=Zombie Charger===[[Zombie Charger]] is available at [[clvl|level]] 4.<br>A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.* '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
===Hex===
[[Hex]] is available at [[clvl|level]] 5.<br>
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
* '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
===Corpse Spiders===[[Poison DartCorpse Spiders]]is available at [[clvl|level]] 6.<br>The Witch Doctor uses a blowpipe to fire Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison dart. A fairly slow attack that's hugely improved by runestonesdamage with their swarming bites.* '''Description:''' Fires a deadly poison dart that deals Summon X-X poison damage and an additional X-X poison damage over X secondsspiders to attack nearby enemies.
===Grasp of the DeadHorrify===[[Horrify]] is available at [[clvl|level]] 7.<br>A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.* '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
===Firebats===
[[Firebats]] is available at [[clvl|level]] 8.<br>
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path.
* '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.
===SacrificeSpirit Walk=== [[SacrificeSpirit Walk]] is available at [[clvl|level]]9.<br>This A powerful movement/escape skill causes a Mongrel to detonate , especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a huge spray of purple decoy and pink smokecan run freely, dealing physical damage to all nearby enemiesinvisible, for several seconds.* '''Description:''' A nearby zombie dog explodesEnter the spirit realm, dealing X damage to all enemies within allowing unhindered movement for X yardsseconds.
===Soul Harvest===
[[Soul Harvest]]is available at [[clvl|level]] 11.<br>
A buff that increases the WD's spell damage based on how many enemies are nearby.
* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
===Sacrifice===
[[Sacrifice]] is available at [[clvl|level]] 12.<br>
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
* '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
===Locust Swarm===
[[Locust Swarm]]is available at [[clvl|level]] 16.<br>
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.
* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
==Tier Five Skills=Spirit Barrage===[[Spirit Barrage]] is available at [[clvl|level]] 18.<br>All abilities in this tier are unlocked at Clvl 2A [[DfA]] attack that's never yet been shown publicly. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestoneAcid Cloud]] informationcovers a small radius, blue quotes, and much moreso presumably this one has a larger radius.* '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
===Acid Cloud===
[[Acid Cloud]]is available at [[clvl|level]] 19.<br>
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.
* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
===FirebombMass Confusion===[[Mass Confusion]] is available at [[clvl|level]] 21.<br>A mind control spell that temporarily changes the alignment of some enemies.* '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
===Big Bad Voodoo===
[[Big Bad Voodoo]] is available at [[clvl|level]] 22.<br>
No description is available.
===Wall of Zombies===
[[Wall of Zombies]]is available at [[clvl|level]] 24.<br>
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.
===Fetish Army===
[[Fetish Army]]is available at [[clvl|level]] 25.<br>
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.
==Passive Skills=Spirit Barrage={| width="100%" style="border-collapse: collapse;"! Name! width="8%" | Req Level! Description|-|[[Mana Regeneration]] || 3 || Regenerate X% of maximum Mana per second.|-|[[Mind and Body]] || 3 || Regenerate X% HP per minute.|-|[[Spiritual Attunement]] || 3 || Increase maximum Mana by X%.|-|[[Care of the Master]] || 6 || Increase the HP of pets by X%.|-|[[Quickening]] || 6 || Increase casting speed by X%.|-|[[Spirit BarrageVessel]]<br>|| 6 || Health Globes provide X% of maximum Mana when picked up.A |-|[[DfAAggression]] || 12 || Increases [[attack that's never yet been shown publicly]] by X%.|-|[[Superior Skill]] || 12 || Increases [[precision]] by X%. |-|[[Acid CloudExpert Defense]] covers a small radius|| 12 || Increases [[defense]] by X%.|-|[[Toughness]] || 12 || Increases [[vitality]] by X%.|-|[[Death Pact]] || 18 || When the Witch Doctor has under X% HP, so presumably this one has a larger radiusdamage taken is reduced by Y%.* '''Description:''' A multitude |-|[[Leader of spirit bolts bombard enemies in the targeted areaPack]] || 18 || Increases damage dealt by Zombie Dogs by X%.|-|[[Ritual of Blood]] || 18 || X% of Mana costs for skills is taken from HP instead.|-|[[Ferocity]] || 24 || Increases pet damage dealt by X%. Each bolt deals |-|[[Plagued]] || 24 || Increases Animal and Plague skill damage by X%.|-|[[Rituals]] || 24 || Increases damage by X arcane % of HP.|-|[[Zombie Masters]] || 24 || Increases Zombie skill damageby X%.|-|}
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.
===Removed Skills===
* [[Poison Dart]]<br>
* [[Firebomb]]<br>
* [[Pit of Fire]]<br>
* [[Parasite]]<br>
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Witch Doctor (Translated by Zediono)]
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