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Town Portals were present in early Diablo III development. They were removed in 2010 as the developers found them exploitative, in that they allowed players to too easily escape danger in battle. Town Portals remained out of the game for over a year, until they returned during development in 2011, as revealed in a Bashiok forum post in June 2011. [http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/]
Though they are back in the game, there are unspecified limitations on TPs, to prevent players from using them as escape portals during combat. They have also gained a new name, '''Scroll of Recall''', which is also the name of a crafted item in [[World of WarCraft]].
==Diablo 3 Town Portals==
[[Image:Scroll_channel.jpg|frame|left|[[Wizard]] casting Scroll of Recall.]]
Town Portals returned to the game during development in 2011, as revealed by [[Bashiok]] in a forum post. [http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/]
<blue>We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.</blue>
[[File:Town-portal-cain.jpg|frame|A portal for Cain.]]
These types of portals may return in Diablo III. One was shown in the first gameplay movie, from June 2008. In it a [[Barbarian]] rescues [[Deckard Cain]] from the dungeon, and sends him back to safety through a portal. Likely there were still player-usable Town Portals in the game, at that early point in the development. How this sort of [[quest]]-related NPC travel will be handled, now that TPs are gone, is unknown. The Scroll of Recall is likely to not make a portal at all, and simply move the character back to town.