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An '''Auction House'''is an in-game mechanism to allow for easier trading of items for items or money. Diablo II did not include this sort of feature, but many other MMORPGs do, notably [[World of Warcraft]]. Diablo III will feature an Auction House (AH), which comes in two main varieties: the [[gold]]-based Auction House will allow players to sell items, crafting materials, and even their characters for gold. The [[RMT]] (Real Money Transaction) Auction House will allow the sales of the items listed prior, but the caveat is that they are for real-world currency. Namely, Euros, Dollars, Rubles, etc. Real-world money transactions within this wiki entry will be referred to as RMT, or a similar mechanic “currency” transactions. The benefit of an auction house is that players can put items up for sale in an automated system. They need not be present to sell their item or spam ads about their item in the chat channels. It's also easier to find items you want to trade for trading is almost positively going , since other players don't have to be available online for you to see "[[WUG]]". The Auction House is restricted between SC (Softcore) characters, and HC ([[Diablo IIIHardcore]] players) characters.The AH was revealed during the late-July 2011 Press Event, and the first images and information about it were released on the first of August of the same year. ==The Auction House(s)== As this feature remains speculative stated, the Auction House system is divided into RMT transactions (of which [[Blizzard]] will assign a fee for every listing, whether the item or character is sold or not), and gold transactions (though often hinted at by which will also be assigned a fee, albeit one that doesn't cost the design teamplayer real-world money, just gold) no concrete details are yet available.
===Interface=== The Auction House is available for use during any point in time, including in the [[Battle.net]] menu, the game's main menu, the lobby, and also in-game.The items for sale are listed by category, and each category has their own set of variables that the player may choose to search for. For instance, if a player is seeking a weapon with [[lifesteal]], they will be able to specifically search for that [[mod]]. Inaddition to this, Blizzard has also implemented a system where the player may select a character of their own choosing, and the auction house will perform a "smart search" based on the items they have equipped, and what could conceivably be an upgrade for them. The efficacy of this system is as yet unproven, as an "upgrade" for a specific build can be quite hard to define. Your auction house history is also tracked through the battle.net client, showing the player what they bid, what they won, what they lost, etc. ===Bids and Buyouts=== Much like an auction house found in any other game (or on online sites such as ebay), a player may choose to bid on an item, or to pay the full buyout.The seller can place a minimum bid on the item, which is the minimum they are willing to accept for it (whether it is gold or an RMT transaction). They can also place a buyout on an item, where the purchaser may choose to simply pay an up-Game front cost in order to secure the item without needing to watch the auction , hoping they aren't outbid. ===Hardcore versus Softcore=== Trade in the Auction Houseis separated between game modes. Hardcore characters cannot use the softcore auction house, and vice versa. In addition to this, hardcore characters may only use the gold-based auction house. Any and all items, including characters for sale, may only be purchased with gold. ===Auction Storage===An Items that will be put up for auction, or items purchased at auction, are sent to and from the shared [[stash]]. The shared stash itself can be increased in size by purchasing larger tabs (with gold this time, not currency). Seeing as how the Auction House can be accessed at any point in time, inside the game or in the battle.net client, a player can choose to send an item directly from their inventory to the auction house. The item will be removed from their inventory, and if it sells, then it is removed from the system entirely. If an item does not sell, it will be returned to the player via their stash. ===Preventing Item Flood=== Item flood was a long-time worry for specualtive Diablo fans when faced with the prospect of an Auction House. Item flood consists of a player putting up junk items that had little-to-no value in the auction house in bulk, effectively flooding the market with things that nobody would conceivably want, making searching a difficult and frustrating prospect.Blizzard has decided to initiate a fee for each item listed, whether it is gold or currency, and this fee is taken out regardless of whether or not the item sells. A similar system is used inthe gold-based auction house for World of WarCraft and it is fairly effective; in that game mechanism , the listing fee is a proportional percentage of the vendor worth of the item in question, believed to be roughly 25%. For low-level items, this isn’t as much of an issue as the fee is fairly small (and nobody bothers to put them in the auction house because they simply won’t sell), however the fees for expensive weapons and armor can often add up.This also helps to prevent players from grossly overpricing their goods in the auction house. While it will be the players who define the worth of an item, there’s always that one oddball in the bunch who thinks a quiver of arrows should sell for at least five million gold. In addition to this, there may be a gold surcharge for selling an item in the Diablo III auction house, but this has yet to be seen. It has been an initiative in WoW since the AH’s debut, and this acts as a gold sink. Up to 10% of a seller’s winnings in the AH would go to allow the gold sink, as a fee for easier using the auction house. ===Face-to-Face Trading=== It was widely speculated (and even assumed by some) that the trade system within Diablo III, which was a mystery until mid-2011, would feature face-to-face trading as in Diablo II, or a bartering system of one sort or another. While this eventually was seen to be false, it isn’t unlikely that players will find themselves trading items directly with other players. Perhaps it could be two players who happen to find good drops for each other in a game, friends or [[guild]]mates playing together, or someone within a chat channel advertising their goods. It is extremely likely that [[gem]]s will find a home within a bartering or face-to-face system that will be built up by the players, along with other common (yet randomized) items like [[Rune]]s. It is assumed that the game will support this with at least a simple trade window and chat channels dedicated to trade. ==Method Behind the Madness: Why RMT?== Blizzard has always staunchly opposed real-money transactions for a variety of reasons. One of the reasons which hits close to home for the company who created battle.net, which is plagued by all manner of hackers, dupers, botters, and spammers, is that they are unable to control the legitimacy of the items being sold on third-party websites, they cannot control the security behind the transaction, and they are, to put it bluntly, not profiting from people who are buying and selling “their” virtual items . This entire subject is rather a moral and ethical, not to mention ‘’legal’’, quagmire. Yet, Blizzard has always opposed these transactions for the reasons listed above, and others. Their reasoning for finally allowing it, in their own game no less, is twofold: they are able to control the transaction, and they are also able to profit from it. A player will no longer feel the need to go to unreputable websites which may contain malicious software that steals their personal or account information. All of these transactions now take place within the game’s client. This isn’t to say there aren’t many questionable activities that may occur in an RMT auction house, however. With the success of [[World of WarCraft]], Blizzard has become a rather large market for gold farmers, scammers, and spammers. With the ability to directly make moneyfrom what they are already (illegally) doing, it is extremely likely that if Diablo III is successful, it will attract these less-than-savory elements. ===RMT Transactions and Keeping a Secure Account=== With battle.net, the newest version of it, all of the metaphorical eggs are in a single basket: a player’s account, their personal information, their game keys, their digital rights, their payment information is stored within a single account. It has become rather commonplace for accounts to be “hacked” or stolen or, as Blizzard likes to say, “compromised”. Diablo II did With the advent of an RMT auction house, the implications of a “compromised” account are incredibly dire. It remains to be seen how secure this RMT auction house system is. It is always wise for a player to follow proper security guidelines to make sure they do not include this sort have their account stolen. Blizzard offers [[authenticator]]s for sale which enhance security a great deal, and it is also well advised that a player doesn’t wander to unreputable websites or other areas of featurethe internet which may hold some malicious intent, including clicking links or banner ads for hacking or cheating advertisements. More information on keeping a battle.net account secure can be found on [http://us.blizzard.com/support/article.xml?locale=en_US&articleId=30791&pageNumber=1&searchQuery=security Blizzard’s official customer support website]. ===Blizzard’s About-Face on RMT=== Blizzard has made their stance clear throughout the past ten years or so on RMT transactions, but and it has never really been a secret affair. Here is a direct quote (amongst many other MMORPGs ) from the company in 2007, pertaining to World of WarCraft[http://massively.joystiq.com/2007/12/20/blizzard-wont-support-legit-rmt-service/]: <blue>The game's Terms of Use clearly states that all World of Warcraft content is the property of Blizzard Entertainment, and Blizzard does not allow 'in-game' items to be sold for real money. Not only dowe believe that doing so would be illegal, notably but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraftfor fun ... While we can understand the temptation to purchase items for real money, we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.</blue> However, in the official FAQ for the Auction House, Blizzard stated: <blue>We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.</blue> The foundation behind the currency auction house appears to be Blizzard giving up the legal battle against RMT agents around the globe, and may signify a shift in the paradigm for the rest of the North American industry.It remains to be seen specifically what impact this will have not only on Diablo III and Activision-Blizzard, but PC gaming in general, and the business models the companys whom make the games choose to pursue. ==Development of the Trade System==
==Official =Blue CommentsPrior to Announcement===
Jay Wilson commented on trading in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
Prior to that, in January 2009, Diablo 3 Community Manager [[Bashiok]] weighed in on the whole issue of Diablo 3's [[economy]] and trading mechanisms. [http://www.diii.net/blog/comments/bashiok-on-auction-houses/]