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Skill Runes

28 bytes added, 00:56, 26 July 2011
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The Runestone naming scheme has changed several times during development. The current iteration was devised in early 2010 and made public in May of that year when [[Bashiok]] <ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-names-revealed/ Bashiok forum post] - Blue Tracker, May 2010</ref> revealed the names to be [[Crimson]], [[Indigo]], [[Obsidian]], [[Golden]] and [[Alabaster]]. This change coincided with considerable changes to their effects.
 
===D3 Runestones vs. D2 Runes===
 
[[Diablo III]]'s Runestones are nothing like the '{{iw|runes runes}}' found in [[Diablo II]]. In D2 there are thirty-three kinds of runes, which are small items that have no use on their own, but can be placed in item sockets to add various bonuses to those items, and in certain combinations produce {{iw|Runeword RuneWords}}, which add powerful, predetermined sets of bonuses, provided that the item has precisely the right number of sockets.
Not all rune effects are unimpressive, and most are huge ugrades over the base skill, but just reading the description on the tool tip is in no way sufficient for players to make an informed choice. Players will want to read the rune descriptions in this wiki, view movies of the rune effects, and try the runes out themselves, time permitting. Ultimately, the rune tool tips will likely be of most use as a memory aid, reminding players of the rune functions they've seen previously.
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==D3 Runes vs. D2 Runes==
Runes in [[Diablo III]] are nothing like the {{iw|Runes Runes}} found in [[Diablo II]]. In D2 there were 33 kinds of Runes, which were small items that had no use on their own, but that could be placed in item sockets to add various bonuses to the item. Certain combinations of runes could also be used to create {{iw|Runeword RuneWords}}, very powerful items with pre-set stats.
 
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