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→May 2011
==May 2011==
{{pic}} May 31, 2011 -- The [http://diablo.incgamers.com/blog/comments/diablo-facebook-one-million-likes/ Diablo Facebook page hits 1,000,000] "likes," priming fan interest for the milestone media release. [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviiii/ Which turns out to be] five Diablo III wallpapers, all using artwork long since released. Fan disappointment ensues. {{pic}} May 29, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviii/ 18th Diablo Facebook ransom] is paid, with two pieces of not-new artwork and a screenshot as well. {{blz}} May 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-talisman-removed-from-diablo-iii-for-now/ Bashiok reveals that] the [[Talisman]] (and [[Charms]]) are out of Diablo III for the release. The feature may return in a patch or expansion, if they can find a way to make it more compelling. {{vid}} May 25, 2011 -- Blizzard posts a new [http://eu.blizzard.com/diablo3/world/systems/runestones.xml Runestones info page], with [http://diablo.incgamers.com/blog/comments/new-runestones-details-and-videos/ five awesome videos], each showing off one class skill in unaltered form, then with all five runestone effects. Bashiok replies to comments about them [http://diablo.incgamers.com/blog/comments/blue-comments-on-the-runestone-videos/ a day later]. {{pic}} May 24, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xvii/ 17th Facebook ransom pays off] big time, with concept art of a new [[Spectral Warrior]] monster, artwork of the female [[Barbarian]], [[Caldeum]] desert artwork, and a [[PvP]] screenshot. {{pic}} May 23, 2011 -- A new [http://diablo.incgamers.com/blog/comments/diablo-iii-item-tool-tip-gallery/ gallery of item tool tip photos is posted], via photos taken of the Blizzcon 2010 PvM demo. {{oth}} May 21, 2011 -- [[BlizzCon 2011]] tickets go on sale the morning of the 21st and [http://diablo.incgamers.com/blog/comments/blizzcon-tix-going-going-gone/ sell out in seconds]. The same is true of the [http://diablo.incgamers.com/blog/comments/last-chance-for-blizzcon-tix-tonight/ second batch on the 25th]. {{pic}} May 19, 2011 -- The [http://diablo.incgamers.com/blog/comments/skeleton-king-facebook-reward/ 16th Diablo Facebook ransom] is paid with new images of the [[Skeleton King]]. [[File:Templar-concept1-2.jpg|thumb|250px|Templar concept arts.]]{{blz}} May 12-15, 2011 -- Diablo III's [[Followers]] system is [http://diablo.incgamers.com/blog/comments/new-follower-video/ leaked via movie], then the next day fully-revealed via [http://us.blizzard.com/diablo3/world/systems/followers.xml official website], [http://diablo.incgamers.com/blog/comments/followers-interviews-commence/ interviews] and [http://diablo.incgamers.com/blog/comments/another-interview-plus-more-screens/ interviews] and [http://diablo.incgamers.com/blog/comments/more-followers-interviews-non-english-additions/ interviews], and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers/ forum posts] and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers posts] and posts, and [http://diablo.incgamers.com/blog/comments/followers-artwork-and-interface-shots/ artwork]. Fan reaction is mixed -- most fans like the NPC design and skills system for the [[Scoundrel]], [[Enchantress]], and [[Templar]], but the fact that D3's mercs are only useful in normal difficulty is a hard pill to swallow.
** [http://diablo.incgamers.com/blog/comments/vote-what-cometh-from-unicorn-day/ A vote before the system reveal] showed that 72% of fans wanted D3 mercs to be as strong or stronger than they were in D2.
** A [http://diablo.incgamers.com/blog/comments/vote-d3s-item-color-choices/ vote after the system reveal] shows only a 35% approval, with most fans disappointed that mercs are only useful on normal, or that there are mercs in the game at all.