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Follower

1,214 bytes added, 19:43, 9 July 2011
Follower AI
Contrary to popular speculation, followers will not be able to be controlled by the player outside of dictating their fighting style by selecting their [[skill]]s. There will be no "aggressive/defensive" toggle, nor will the player be able to dictate precise movements of the follower. Follower AI is modified by the skills that are activated; if they have melee combat skills enabled, they'll tend to tank. If they have ranged attacks, they'll stand back and use them. And so forth.
 
===Follower Personalities and Voices===
 
The developers have repeatedly stressed that all of the Followers have full voices and numerous pieces of dialogue, all of which stem from their individual personalities. Kormac is said to be stoic and noble and determined, Eirena is pure of heart and concerned for the suffering the demons inflict, and Lyndon is sarcastic and cynical and funny.
 
Kevin Martens talked about the early days of the Follower dialogues in an April 2011 interview.[http://www.diablo3-esp.com/entrevistas/followers-diablo-3-esp-interviews-kevin-martens-english-version-82.html]
 
<blue>They are actor-voiced right now so when we are early in the development we just had sort of computer-generated voice so they sound like Stephen Hawkings *laughs*. It sounded like an Australian GPS. Now that they actually have voice acting it's supercool to walk around with them, they'll comment on the architecture, one of them will thank you for helping on its mission and your character will comment back to him as well. It really has made a huge difference in the world when you don't have the opportunity to play with another friend or something. Playing with a follower is the next best thing. </blue>
==The Follower Interface==