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==Known Story-Telling Tools and Approach== The developers have often spoken of the goals and tactics they'll use to incorporate story into Diablo III. They're aware that while some players read every NPC dialogue and really get into the lore and plot, a lot of players simply click through every dialogue in their rush to kill more monsters. The developers therefore try to incorporate an interesting story, and allow the key points to be absorbed very quickly, while providing more depth and detail for players who want that. This is accomplished in a variety of ways, one of the most obvious is the ability for dialogues, lore books, NPC speeches, and other longer block of narration to play on while the player continues battling. You do not need to stand still and listen, as you did in Diablo I and Diablo II. The book texts and NPC dialogues an also be accessed later via the [[Lore Window]]; you do not need to return to a given NPC or book in order to reread the text. Lead story guy [[Leonard Boyarsky]] spoke about their storytelling philosophy during an April 2011 interview:[http://www.gamearena.com.au/news/read.php/5094222?latest=1] <blue><font color="#FFFFFF">I know a lot of people who just clicked their way straight through the entire thing and never really paid much attention except to get their shiny loot. How does that impact you as a creator?</font><br> LB: Well the way we have to approach it, we think of it as a story told in layers. For the player who is just going to click through everything, we need to deliver a compelling story that is very quick to grasp and has the basic elements you need for getting to your next quest objective and understanding what's going on, but we also want to keep a little bit of the emotional impact in there - we want to make sure that it feels like you're doing something as opposed to just running around and clicking on things - we want to make it feel like there's some sort of context. So our goal with that kind of player is to make it so that even if they're just skimming everything that we are delivering a very basic part of the story to them. Then for the players who dig deeper and for instance go into the back-stories of the followers, they'll get a much deeper understanding of the intricacies of the world and what's going on and how it all fits together. We try to serve both types of players. </blue> ==Diablo III's Story and Setting==
The demonic invasion 20 years ago (events depicted in Diablo II and its expansion) affected very few people, most of whom are now dead or insane. As such hardly anyone living knows what actually happened with [[Mephisto]], [[Diablo]], [[Baal]] and the destruction of the [[Worldstone]]. The few people who do know the details, such as [[Deckard Cain]] are disbelieved, and while there is general knowledge of demons and monsters in the world, the bulk of humanity on [[Sanctuary]] has no idea of how perilous their existence is, with the forces of Hell poised to invade the mortal realm.