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Havok

867 bytes added, 10:51, 15 September 2008
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'''Havok Tools''' make up a portion of what will feature the [[Blizzard]] game engine that powers [[StarCraft II]] and [[Diablo III]]. StarCraft II and Diablo III features physics emulation is made possible through the licensed Havok software, which means to basically take the world environment and building it up with techniques that appear to give it weight, density, momentum, gravity, and friction; with the ultimate aim to make the game look more realistic. While the physics are artificial representations, it can achieve brilliant effects (if not occasionally strange due to improper and simplified translation of real-world physics into Havok).


The StarCraft II site [http://www.starcraftwire.net StarCraftWire.net] has a more detailed article about [http://www.starcraftwire.net/articles/748/wreaking-havok-with-starcraft-ii Havok].

[[Category:Gameplay]]
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