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Waypoint

14 bytes removed, 03:28, 9 July 2011
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==Diablo III Waypoints==
[[Image:WaypointWp_comparison.jpg|thumbframe|right|250px|Not a waypoint, just a dungeon entrance Waypoint in an early build-game and on the map.]]
The inclusion of Waypoints have been confirmed in various interviews, and the team has said they will work much as they did in Diablo 2. Here's an update posted via the @Diablo twitter feed in January 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/]
::Updated waypoint design and UI implemented. Waypoints will function similar to Diablo II.
==Background==
[[Image:Wp_comparisonWaypoint.jpg|leftthumb|frameright|Possible 200px|Not a waypoint graphics , just a dungeon entrance in Diablo IIIan early build.]]
Waypoints are part of a network of teleportation nodes created by the [[Horadrim]] during the [[Sin War]] to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the [[demon]]s could appear next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region with a considerable distance from a [[town]] or settlement harbouring Horadrim mages. The network is built up from runed stones infused with magical power of enough strength to teleport a user to another similar stone. The traveller need to be physically standing on the stone to use it's power.