Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Binding

28 bytes removed, 09:21, 5 July 2011
no edit summary
==Item Binding in Diablo III==
==Blizzard Comments==
Jay Wilson addressed this issue in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
<blue>We have no “Soulbound” or Bind on Pick-up, except for quest items. We do have bind-on-equip for the highest end items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my Monk. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
<br>Most of our focus on ''[[Diablo 3]]'' is as a [[trade|trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.</blue>
</blue>Totally, which is why I said “But there could be economic reasons that we don’t do that.”
<br>
It would probably stagnate the economy… UNLESS, there are other systems in place that could make it attractive for players to essentially destroy their BoAs. So I don’t think it’s without solution at least, but it could get sticky if not balanced or pulled off just right.
<br>
Anyway, we’re not really seriously considering BoA items at this point in time. </blue>