Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Binding

1,680 bytes added, 09:08, 5 July 2011
Created page with "Binding refers to items that are locked to a character or account once they are found, picked up, or equipped (depending on the particular rules for that item in a particular gam..."
Binding refers to items that are locked to a character or account once they are found, picked up, or equipped (depending on the particular rules for that item in a particular game). Binding is most often incorporated into a game to limit trading, either by removing items from the economy (once they are equipped they can not be traded) or to force players to find their own gear (bind on pick-up or account items can't be traded at all).

<u>There is no item binding of any kind in Diablo III.</u> See the three item binding articles for more details about each type of binding.

* [[Bind on Account]]
* [[Bind on Equip]]
* [[Bind on Pick-Up]]


==Binding in Diablo III==

Early mentions of binding in Diablo III suggested that there would probably be some Bind on Equip limitations for the highest quality items in the game. This plan changed during development, and in an April 2011 interview Jay Wilson confirmed that there will be no item binding of any kind in Diablo III. [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]

<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>



[[category:reference]]
[[category:items]]


{{Template:Items navbox}}