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Skill Runes

71 bytes added, 11:53, 25 May 2011
Rune Tool Tips
==Rune Tool Tips==
 
[[File:Indigo-rank1-2.jpg|thumb|Nondescript description.]]
As of the Blizzcon 2010 demo, no rune gave any useful information when hovered over. They simply said, "socket in skills for a special bonus." However, when you click to pick up a rune and hover that over a skill with an open socket, an informative tool tip pops up, explaining in clear terms what the rune will do for the skill.
This isn't always enough to know clearly just how useful the rune will be; experience or screenshots/information on websites (such as this wiki) will be necessary to really understand the strengths and weaknesses of each rune in each skill.<ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-names-revealed/ Bashiok forum post] - IncGamers May 27, 2010</ref>
::<blue>Pick up a rune and mouse it over a skill and the tooltip will tell you how it affects the skill. The UI does a good job of informing you how each rune interacts with each skill.</blue>
These tool tips were in for the Blizzcon 2010 PvM demo, but most players found that runes still had to be experimented with. For instance, one rune in [[Magic Missile]] said the projectile became a homing missile. This sounded good, but when tested the rune just let the Missile change direction, once, and not in a direction the player could control or predict. The effect sort of allowed the Wizard to shoot around a corner, but not very accurately or consistently, and it was not useful to shoot past front row monsters to hit the mages in the rear, since there was no way to make the Missile target the desired enemy.