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Physics

115 bytes added, 20:16, 19 May 2011
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The Role of Physics in Gameplay: clarifying a statement
Due to the physics system in D3, it is unlikely to have [[spell]]s or [[skill]]s such as {{iw|Corpse_Explosion corpse explosion}}, or other abilities that depend upon having a corpse nearby.
However, once dead, a body in Diablo III can be flung around by force, literally torn apart by [[critical]] hits, a frozen body can shatter, or the skeleton of a monster can be torn from its corpse and flung across the screen in gory fashion when enough force is exerted by the player. Since the removal of the [[PVP]] switch in Diablo III, and the fact that players won't be doing "corpse runs" to retrieve their items due to the new [[checkpoint]] system, player corpses can also be manipulated in such a way in the game-world by monsters and other player's spells and abilities, which will ensure that a good, wholesome time is had by all.
In addition to being generally perceived as "cool", these effects also serve as a visual indicator of how much damage and force a character is able to output.
 
 
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