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Attributes

950 bytes added, 06:15, 15 May 2011
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adding in attribute interface image/text
===Blizzard's Response===
The [[D3 Team]] never issued a formal, multi-point rebuttal, but they have commented on this issue a few times, being careful not to give away their plans for stat customization via systems, such as gems, traits, and the talisman, that they weren't yet ready to reveal.
We've always assigned our own points in Diablo games:
::The nostalgia of simply having points, and spending them on base stats is probably the most difficult. Liking something because it’s familiar is difficult to argue with, but it’s also probably the easiest to overcome. Since we can’t force your memories out of you, we just have to make the best game we can and hope you realize that manual attribute assignment isn’t the best, most engaging or entertaining form of character customization possible, and that we’re offering an even deeper and richer game without those buttons.
 
 
==Attributes in the Character Sheet==
[[Image:Character_sheet_2010.jpg|right|thumb|250px|Character sheet from [[BlizzCon]] 2010]]
 
The character sheet in Diablo III is similar to that found in Diablo II.
While the character sheet shown displays the attributes prior to the attribute change, the interface itself isn't likely to change much before beta or release.
 
Since the attributes have no secondary effects, the character sheet is likely to look a bit bare, but hopes are high that at the very least the [[LCS| Lying Character Screen]] won't return. It wasn't exactly a popular feature in Diablo II.
 
Kind of similar to Diablo II, as well, are the two panes below the attributes and [[resistance]] icons which list precisely what effect the player is gaining from their attributes and [[item]] [[modifier]]s, pulling data not only from the attributes but also from the items worn, and likely as well, the [[trait]]s selected by the player.
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