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Follower
,correcting mistake
<blue>As you’re running through the main story arc, you’ll encounter them doing similar things to you. They’re adventurers fighting the good fight. You’ll interact with them in their story and then they have reason to follow you and to help you in your quest. These happen in the first third of the game, they’re spread out a little bit. Once you’ve unlocked them you can keep them with you or send them back to town and choose which one you want.</blue>
In addition to this, each quest for the follower is character specific so, as an example, a quest for Kormac involved retrieving holy scrolls stolen by [[LeoricLazarus| the Archbishop Lazarus]].
While the mercs in D2 had no personality whatsoever, and were very much throw-away expendable characters, the followers have their own sets of motivations, their own goals, and they also react to the world around them. Boyarsky goes into a bit of detail about this in an interview with Ausgamers[http://www.ausgamers.com/features/read/3058885]:
The rather jarring days of having a mercenary step into [[Hell]] for the first time, and immediately poking things with a stick without so much as a comment, seems to be over.
===Followers in Single and Multiplayer===