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Stone of Jordan

289 bytes added, 04:59, 27 April 2011
Unit of Currency
The larger significance of the Stone of Jordan was as a unit of currency. Since [[gold]] was basically worthless in Diablo II, players soon adopted other items as units of trade. [[Gems]] were traded at various times, but early on in the days of [[D2C]], the SoJ became the default currency. Top quality items were priced in terms of how many SoJs they were worth, and this value led to massive duping of SoJs, which depressed prices and made it impossible for legitimate players to keep pace with the currency, since finding items was much slower than cheating/duping to create them.
 
The SoJ lost its place as the chief item of currency during later patches of D2X, as high level runes (HRs) took over that role in the economy. They were duped just as badly as the SoJ had ever been, given their value as currency, and more over their utility for creating [[runewords]].
 
See the [[economy]] article for much more detail about how Diablo III's economy will function and what items may become units of currency in the game.