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Diablo III System Requirements

2,848 bytes added, 09:48, 23 April 2011
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Blizzard doesn't announce their system requirements or recommendations until shortly before a game is finished. They don't know before then, since the final stages of programming include lots of optimizations to lower the machine load and streamline the program. Their goal is to keep their games playable on reasonable systems, without sacrificing performance or graphics.
 
 
==Diablo III Demo Systems==
 
While no information has yet been released about the game's likely system requirements, we do know something about the machines used to run Diablo III demos at Blizzcon and other shows. Some of the system info from the G-Star show in Seoul, Korea in 2010 was found by Korean gaming sites. [http://diablo.incgamers.com/forums/showthread.php?t=797175]
 
* CPU: Intel Core i7 870 (45nm, Soket 1156, 2.93GHz)
* Motherboard: Intel DH55HC (intel H55)
* RAM: EK Memory DDR3 10600 2GBx2EA
* Video Card: GIGABYTE GeForce GTX 460 1GB WindForce or ZOTAC GeForce GTX 460 1GB
* Hard Drive: Seagate Momentus XT 500GB
* Power Supply: Acbel iPower 500
* Case: Bestech Guardian
* Monitor: Orion TopSync 24
Some photos of the machines during their set up process can be seen below.
 
<gallery>
File:Gstar-2010-demos1.jpg
File:Gstar-2010-demos2.jpg
File:Gstar-2010-demos3.jpg
File:Gstar-2010-demos4.jpg
File:Gstar-2010-demos5.jpg
File:Gstar-2010-demos6.jpg
File:Gstar-2010-demos7.jpg
</gallery>
 
 
===Demo Machines are Monsters ===
 
Knowing the specs of demo machines at game shows isn't necessarily very useful for predicting the actual game requirements, though, as Bashiok explained in 2009. [http://diablo.incgamers.com/blog/comments/bashiok-on-system-specs-and-demo-players/]
 
<blue><font color="#FFFFFF">Bashiok, could you tell us, what was the hardware configuration of the computer whereat the Diablo III ran? </font>
 
They were insane.
 
There’s a few reasons why it doesn’t matter what those machines were though.
 
Most machines are lent to us by hardware vendors. It’s in our interest to have our games look good and run well, and it’s in their interest to show off the latest and greatest their company has to offer. So generally they’re top of the line, using all the newest and best hardware.
 
Because we’re working with a pre-release version we work with the hardware that’s going to be on the show floor to build a final show floor build. The game hasn’t hit (obviously) final QA and hardware compatibility testing as it would before release to the public, so we need to ensure it’s going to run smoothly on this one specific set of hardware for the show.
 
It can also help, to a degree, overcome some potential technical hurdles we could run into with a pre-optimized build of the game. Throw more CPU/RAM/3D processing at it, and generally those pre-optimized problems won’t throw a wrench into the brief glimpse of a game that isn’t finished yet.
 
So, the combination of having hardware vendors showing off the latest and greatest, coupled with our interest to have a unoptimized version of the game look good, leads to show floor specifications that are probably way beyond what even the final “Recommended” specs for the game would be, let alone “Required”.</blue>
 
 
==Diablo III's Technology==
[[Category:Basics]]
[[category:hardware]]