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Media Coverage

474 bytes added, 10:13, 3 September 2008
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This page lists all ''Diablo III'' coverage; previews, interviews, designer diaries, forum post, and more. Anything from the D3 team that's substantial enough to warrant a news post on Diii.net gets an entry on this page. Larger interviews and other features are archived in this section one month after they go online, to ward off link rot.
 
==September 2008==
{{pre}} September, 1 2008. [http://www.diii.net/articles/689867/definite-battlenet-20-features Diii.net] on Battle.net 2.0 confirmed features.
 
==August 2008 - Post-Leipzig==
==August 2008 - GC Leipzig==
{{vid int}} September 2, 2008. [http://www.gamereactor.eu/grtv/?id=2936 Jay Wilson] on randomness and the [[art controversy]]. Gamereactor.
{{pre}} August 27, 2008. [http://www.miamiherald.com/business/technology/story/661444.html Game Informer Magazine] on Diablo 3 from GC'08.
{{pre}} August 26, 2008. [http://www.gamedaily.com/games/diablo-3/pc/game-previews/preview/7354/20621/ Gamedaily] on Diablo 3 from GC'08.
{{pre}} August 5, 2008. [http://gamesblog.ugo.com/index.php/gamesblog/more/diablo_iii_development_update/ UGO] on chat trades and Battle.net fees.
{{int}} August 5, 2008. [http://multiplayerblog.mtv.com/2008/08/05/diablo-iii-necromancer/ Jay Wilson] on the fact that the Necromancer is gone. MTV
{{pre}} August 4, 2008. [http://www.diii.net/articles/680966/battlenet-20-the-next-generation-gaming-network Diii.net] on Battle.net, and possible Battle.net 2.0 changes.
{{int}} August 4, 2008. [http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables Jay Wilson] discusses player-modified D3 screenshots and the game's art direction. MTV
{{blz}} August 3, 2008. [http://www.diii.net/n/680598/bashiok-on-the-barbarian-statue Bashiok on] the Barbarian statue.
{{pic|s}} July 26, 2008. [http://www.diii.net/n/677315/new-screenies five new screenshots] including monster and world art.
{{int}} July 25, 2008. [http://uk.pc.ign.com/articles/893/893781p1.html Leonard Boyarsky] on the importance of lore in the game. IGN.
{{pre}} July 25, 2008. Australian PC Powerplay Magazine. Scanned pages [http://www.diii.net/gallery/showphoto.php?photo=1241&cat=576 one], [http://www.diii.net/gallery/showphoto.php?photo=1240&cat=576 two], [http://www.diii.net/gallery/showphoto.php?photo=1239&cat=576 three], [http://www.diii.net/gallery/showphoto.php?photo=1238&cat=576 four], [http://www.diii.net/gallery/showphoto.php?photo=1237&cat=576 five], [http://www.diii.net/gallery/showphoto.php?photo=1236&cat=576 six], [http://www.diii.net/gallery/showphoto.php?photo=1235&cat=576 seven].
{{int}} July 24, 2008. [http://www.computerandvideogames.com/article.php?id=193852 Brian Morrisroe] speaks about art design with CVG.
{{int}} July 23, 2008. [http://www.computerandvideogames.com/article.php?id=193951 Rob Pardo] on Blizzard's game design philosophy. CVG.
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