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Energy Shield

126 bytes removed, 02:51, 7 April 2011
updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
<!-- |portrait= -->
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|active= Active
|name= Energy Shield
|ranks= 5
|user= Wizard
|treetier= Tier 5|clvl= 14
|description= A protective barrier absorbs incoming damage. Every point of damage costs 2 [[Arcane Power]].
|type= Defensive buff|quantity= 75 damage|effect= Self|school= [[Arcanebuff]]|resource= Costs [[Arcane Power]]|cost= 5|cast-/time= Instant|durationalabaster= 120Unknown|cooldowncrimson= 1.5 secUnknown<!-- |synergiesgolden= Link them -->Unknown<!-- |reqindigo= Link it -->|prereq= N/AUnknown<!-- |catexcludeobsidian= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->Unknown
}}
Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining [[Arcane Power]].
==[[Synergies]]==* None No [[synergies]] with any of the [[trait]]s are yet known.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Energy Shield are known.
Energy Shield is similar to, and might have replaced, [[Temporal Armor]]. That skill was seen in the [[BlizzCon 2008]] demo, and had a slightly different mechanic: protecting the [[caster]] from 100% damage once every 6 seconds. Something that could be either very good, if it fended off a strong attack, or quite useless, if it fended off a weak one.
===Earlier In Other Games===
Energy Shield originates from the grossly overpowered {{iw|D1_Spellbooks#Mana_Shield Mana Shield}} from the [[Diablo I|original Diablo game]], where every point of damage translated into [[mana]] lost instead of [[life]]. The spell had unlimited duration, as long as the character didn't [[death|die]] or travel to another level.
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