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Ice Armor

31 bytes added, 01:27, 5 April 2011
updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
|portrait=Ice_Armor_Icon.jpg
|portrait-width= 53px
|active= Active<!-- |name= -->|ranks= 5Ice Armor
|user= Wizard
|treetier= Tier 2|clvl= 3
|description= A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X [[cold]] damage.
|type= Self [[BuffDebuff]]/[[AoE]]<!-- |quantity= -->|effect= Self|school= [[ColdDamage]]|resource= Costs [[Arcane Power]]|costalabaster= 10Unknown|cast-timecrimson= InstantUnknown|durationgolden= ~6-8 minUnknown|cooldownindigo= Unknown|synergiesobsidian= Unknown|prereq= N/A
}}
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
==Skill Design==
Pretty straight forward straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is occupied in [[melee]] combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.
The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.
 
As with the other defensive skills, this was just not needed at [[BlizzCon 2009]]. Even if cast a few times between battles, Wizards rarely took any hits when it was active.[http://www.diii.net/blog/comments/full-wizard-skill-trees/]
==[[Trait Synergies]]==
Ice Armor benefits directly from the following [[Wizard traits]]:
* [[Prismatic Cloak]]: Increases the effect of Ice Armor and Storm Armor by 100%.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Ice Armor are known.
==Development==
'''Ice Armor''' was first shown in August 2009 at GamesCom, seen in the [[GamesCom 2009 demo|gameplay demo]]. It was then not known if the spell is was a [[Wizard skill]] or a [[shrine]] effect. The spell was seen more clearly at [[BlizzCon 2009]], where it was seen to be a Tier I skill on the [[Storm Skill Tree]]. Unfortunately, this skill was unnecessary in the PvP demo, as [[Flux]] explained:[http://www.diii.net/blog/comments/full-wizard-skill-trees/] <blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system.
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