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[[File:Runestone1.jpg|frame|left|Crimson rune.]]
'''Runes''' in [[Diablo 3]] are small items that are socketed, one each, into every single [[skill]], but not into [[traits]] or [[item]]s as they were in Diablo II. Diablo III's skill runes grant special bonuses to the skill they are socketed into, improving the skill's function in various ways. Runes are always an improvement over the plain skill, and almost always desirable.Even if you do not want to use a particular rune, they're always worth [[salvage|salvaging]], and may provide rare [[materials]]. <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-items-itamz-and-iteems/ @Diablo tweet] - IncGamers.com, January 2011</ref>
There are five 5 types of runes, each of which can be found at seven 7 levels of increasing quality/rarity. Each type of rune provides a general sort of bonus, such as the [[Crimson Rune]]'s +damage/fire, though these vary quite a bit between different skills, and are slightly randomized in order to make all of the runes desirable.
The names of the runes have changed several times during game development. The final (?) name change was made in early 2010, and made public in May 2010 when [[Bashiok]] <ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-names-revealed/ Bashiok forum post] - Blue Tracker, May 2010</ref> revealed the rune names as [[Crimson]], [[Indigo]], [[Obsidian]], [[Golden]], and [[Alabaster]]. Considerable, but not total, changes to their bonuses came with that name change.
* See all [http://diablo.incgamers.com/categories/category/runestones/ news related to runestones in Diablo III].