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Skill Runes

1,614 bytes added, 09:39, 23 March 2011
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The names of the runes have changed several times during game development. The final (?) name change was made in early 2010, and made public in May 2010 when [[Bashiok]] [http://diablo.incgamers.com/blog/comments/new-skill-rune-names-revealed/] revealed the rune names as [[Crimson]], [[Indigo]], [[Obsidian]], [[Golden]], and [[Alabaster]]. Considerable, but not total, changes to their bonuses came with that name change.
Runes occur at 7 quality levels, of which the highest levels extremely rare. All seven levels can be found [http://diablo.incgamers.com/blog/comments/runestone-info-galore/] from [[monster] drops; unlike with gems, [[crafting]] upgrades with the [[Artisans]] are not required to create the highest level runes. This may change during further development, of course.
* See all [http://diablo.incgamers.com/categories/category/runestones/ news related to runestones in Diablo III].
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==Rune Functions==
* [[Indigo rune]]: Generally provides multishot in some form.
* [[Obsidian rune]]: Wild card functions.
 
 
===Higher Level Rune Functions===
 
Each type of rune has a set function in every skill, and the functions do not vary with the rune quality. For example, an Indigo Rune adds multishot to Magic Missile; higher level Indigo runes don't change that function, they just increase the number of projectiles. (While more points in Magic Missile would modify the base skill damage, and perhaps adjust the usage cost, firing rate, [[cooldown]], etc, but would not add more projectiles.)
 
::'''''Question:''' Will the increase in rank continue the change that the first rank made to the skill? For example, with the WD blow dart skill, the alabaster runes turns the dart into a snake. What does a higher ranking alabaster rune do?''
::[[Bashiok]]Yes the mechanic stays the same for the rune type in all ranks (more or less), it simply increases in power. For the alabaster in poison dart example I’m actually not sure the increase in effect, but likely plays off of the stun effect (higher ranks stun the target for longer). Runes that reduce cost reduce even more cost as the rank increases. A rune that would cause multiple projectiles would fire even more projectiles as the rank increases, etc. It’s not necessarily a hard and fast rule though that the increase must only be one thing. Maybe it means more projectiles AND ups the damage a little to make sure it remains competitive with other runes or skills. It has to be a somewhat fluid system.
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