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Created page with "A ''Meat Shield'' is a generalized term, often referred to in MMOs and other genre of RPGs as tanks. A meat shield is a player or NPC who can absorb large amounts of ..."
A ''Meat Shield'' is a generalized term, often referred to in [[MMO]]s and other genre of [[RPG]]s as [[tank]]s. A meat shield is a player or NPC who can absorb large amounts of damage, effectively "shielding" more fragile characters from harm's way while they deal damage. The damage-dealing character is referred to, in a general sense, as [[dps]], or Damage Per Second.
There's a three-pronged class dichotomy that exists in many style of games, sometimes referred to as a trinity, which defers standardized class roles to different players. The three functions of this dichotomy are: Tanks, DPSers, and Healers. [[Diablo]] traditionally hasn't had a healer role outside of some varied, rare [[Paladin]] builds in Diablo II, but the tank role can often be filled by various classes. However, with a lack of a proper [[aggro]] or [[threat]] system, the prominent role of a tank in an [[ARPG]] is somewhat diminished.
Visit to the [[tank]] reference page for further information.
[[category:reference]]
There's a three-pronged class dichotomy that exists in many style of games, sometimes referred to as a trinity, which defers standardized class roles to different players. The three functions of this dichotomy are: Tanks, DPSers, and Healers. [[Diablo]] traditionally hasn't had a healer role outside of some varied, rare [[Paladin]] builds in Diablo II, but the tank role can often be filled by various classes. However, with a lack of a proper [[aggro]] or [[threat]] system, the prominent role of a tank in an [[ARPG]] is somewhat diminished.
Visit to the [[tank]] reference page for further information.
[[category:reference]]