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Serenity

83 bytes added, 17:44, 9 March 2011
updated skillbox
==Background==
{{SkillboxD3<!-- |gameportrait= Diablo III-->
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|active= Active<!-- |name= -->|ranks= 5Serenity
|user= Monk
|treetier= Tier 2|clvl= 3
|description= Create a shield to protect yourself from damage.
|type= [[Defensive|quantity= NA|effect= Damage Immunity|school= ]]/Self [[HolyBuff]]|resource= Costs [[Spirit]]|costalabaster= Unknown|cast-timecrimson= InstantUnknown|durationgolden= NoneUnknown|cooldownindigo= NoneUnknown<!-- |synergiesobsidian= Link them -->Unknown
}}
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage. Serenity is the replacement for [[Impenetrable Defense]].
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill treelist.
==[[Trait Synergies]]==* None No [[synergies]] with any of the [[trait]]s are yet known.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Serenity are known.
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<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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