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Long Reach

137 bytes added, 17:20, 9 March 2011
updated skillbox
'''Long Reach''' is a [[Monk]] Tier 1 [[monk skills|skill]] unlocked at [[clvl|level]] 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.<br> This is one of two [[combo]] skills available to the Monk in the first tier. Combo skills generate [[spirit]].
==Background==
{{SkillboxD3<!-- |gameportrait= Diablo III-->
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|active= Active<!-- |name= -->|ranks= 5Long Reach
|user= Monk
|treetier= Tier 1|clvl= 2
|description= Deal damage to multiple enemies.
|type= Direct [[Damage|quantity= NA|effect= Multi Target|school= ]]/Line [[AoE]]/[[PhysicalCharge]]|resource= Generates [[Spirit]]|costalabaster= Unknown|cast-timecrimson= InstantUnknown|durationgolden= NoneUnknown|cooldownindigo= NoneUnknown<!-- |synergiesobsidian= Link them -->Unknown
}}
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it playable in some detailthe demo. [http://diablo.incgamers.com/blog/comments/gaining-spirit-It hits multiple targets with-a-monk/] ::The first attack was an arm sweep that sent out a little orange shockwave in a linear path. The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman. I imagine it was for keeping enemies away and hitting multiple foes with one attack. I used it more than [[Hands of Lightning]] because there was no delay between the click and the first attack, which made it much more pleasant to use. ::It seemed like the maximum reach was about 3 character lengths away from the monk.
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on [[Hands of Lightning]]), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
==[[Trait Synergies]]==
Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)
* [[Precision]]: Increase melee damage for each point in dexterity.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Long Reach are known.
==Development==
'''Long Reach''' was first revealed at [[BlizzCon 2010]]. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it in some detail. [http://diablo.incgamers.com/blog/comments/gaining-spirit-with-a-monk/] <blockquote>''The first attack was an arm sweep that sent out a little orange shockwave in a linear path. The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman. I imagine it was for keeping enemies away and hitting multiple foes with one attack. I used it more than [[Hands of Lightning]] because there was no delay between the click and the first attack, which made it much more pleasant to use.<br><br>It seemed like the maximum reach was about 3 character lengths away from the monk.</blockquote>
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Image:Diablo_III_Logo.jpg|Skill use 1
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