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Plague of Toads

52 bytes added, 01:37, 1 March 2011
updated skillbox
==Background==
{{SkillboxD3
|game= Diablo III
|portrait= Plague-of-toads2.jpg
<!-- |portrait-width= -->
|active= Active
|name= Plague of Toads
|ranks= 5
|user= Witch Doctor
|treetier= Tier 1|clvl= 2|description= Description: Release a handful of toads that deal [[poison ]] damage to anybody who steps on them. |type= Direct Damage|quantity= Duration|effect= Circular /[[AoE]]|schoolresource= Costs [[MagicalMana]]|resourcealabaster= Blinding gas|crimson= [[ManaFire]]damage|golden= Reduced cost= 9|cast-timeindigo= Unknown|cooldown= UnknownRain of toads|synergiesobsidian= UnknownGiant toad
}}
The Witch Doctor sends forth toads that hop into enemies, exploding in an acidic blast.
==[[Trait Synergies]]==Several of the known [[Witch Doctor traits]] have bonuses that boost the effectiveness of Plague of Toads.* [[Plagued]] -- : Increases the damage of Animal and Plague skills.* [[Quickening]] -- : Increases the Witch Doctor's spell-casting speed. * [[Staff Specialization]] -- : Increases damage done by skills when the Witch Doctor is wielding a staff.* [[Right-Handed]] -- : Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand. * [[Beast Hunter]] -- : Damage bonus against Beasts.* [[Demonsbane]] -- : Damage bonus against Demons.* [[Just... Stay... Dead!]] -- : Damage bonus against Undead.'''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.
==[[Rune|Skill Rune]] Effects==
The [[rune]] effects for Plague of Toads were revealed at [[BlizzCon 2010]] by [[Wyatt Cheng]] in the gameplay panel<ref>[http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010#Specific_Skill_Rune_Examples BlizzCon 2010 Gameplay Panel Transcript]</ref>.
<blockquote>''Plague of Toads were great fun to use too, though less damaging than [[Firebats]]. At level 1 (the only level possible for active spells in the Blizzcon demo) the WD tossed out three toads, which then hopped forward like scaly, slimy, living Charged Bolts. They weren’t entirely mindless—they homed in on enemies, and exploded with a splat of green acid (poison) when they hit a target. If there was no target in range, the toads would hop 3 or 4 times, covering maybe half the visible screen, before bursting in air. They left behind splats of acid on the ground that would damage enemies who stood in it.</blockquote>
For [[BlizzCon 2009]], Plague of Toads was at Tier III in the [[Voodoo Skill Tree]]. Their color was enhanced to a sort of yellowish orange, but their intelligence seemed to have downgraded. [[Flux]] explainsexplained:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
<blockquote>''While the looks were upgraded, their function had been lessened a bit. The toads are stupider, more like the amphibian Charged Bolts they sort of resemble. They no longer home in on targets, and very seldom do you hit a normal target with more than one toad from the same cast. That might be less true at higher levels (or with the multi-strike rune socketed), as you gain more toads.</blockquote>
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==References==
<font sizespan style="font-3size: 10px;"><references/></fontspan>
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
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