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Grenades

134 bytes removed, 00:32, 24 February 2011
added to development
[[File:Grenades1.jpg|left|75px]]
'''Grenades''' is a [[Demon Hunter]] Tier 1 [[Demon Hunter skills|skill]] unlocked at [[clvl|level]] 2.  When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
===Controlling the Grenades===
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010. <ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/Bashiok Lies Sleeping]-- Incgamers 17th Dec 2010</ref>.
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 
===Fan Hands-On Report===
 
[[Flux]] reported about his time using the skill from BlizzCon 2010<ref>[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ Demon Hunter Screenshots and Hands-On Report] - Incgamers 22/10/10</ref>:
 
<blockquote>Grenades I enabled with a skill point from leveling up to 10, and they worked like nothing in Diablo 3. At level one it threw out 3 grenades, which spread out slightly, to where you very seldom hit the same monster with two of them. About 1 second after they were thrown, the grenades blew up, dealing decent splash damage to anything there. It was very hard to hit an individual monster though, since the grenades moved very quickly and bounced off of enemies and obstacles. Especially if the monster was nearby.<BR><BR>
 
Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
==[[Synergies]]==* None No [[synergies]] with any of the [[Demon Hunter traits]] are known.
==[[Rune|Skill Rune]] Effects==
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
None yet known, since [[Runestones]] were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications.
==Development==
This [[skill]] '''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. According to [[Wyatt Cheng]] from a BlizzCon 2010 panel<ref>the Gameplay Panel:[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ Diablo 3 Gameplay Panel Transcript] - Incgamers 23/10/10</ref>:
<blockquote>''Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blockquote>
[[Flux]] reported about his time using the skill in the BlizzCon demo:[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/]
 
<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
==Graphics==
==Media==
You can find pictures in the Diablo 3 III screenshot and picture gallery:* [http://diablo.incgamers.com/gallery/ Diablo 3 III screenshots and pictures]* [http://diablo.incgamers.com/gallery/search.php?keywords=Grenades&cat=all&x=10&y=8 '''Grenades''' specific gallery contents]
==References==
<span style="font-size: 10px;"><references/></span>* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter Screenshots and First Impressions]* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P1/ BlizzCon 2010 Demon Hunter Hands-on Report] 
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