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Teleport

992 bytes removed, 05:13, 10 February 2011
added 2010 hands-on report
'''Teleport''' is a [[Wizard]] Tier 7 [[Wizard skills|skill]] unlocked for the at [[Wizardclvl|level]] at level 26, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. The spell is mainly used to avoid danger or in rapid succession for quicker movement. It can even be used offensively with the addition of skill [[rune]]sair.
Teleport in Diablo III does not provide the instant movement it did in previous games in the series. The This skill is now hobbled by a high the Wizard's [[Instability]] (now [[Arcane Power]]) cost and a several second [[cool downmovement ability]] time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B.
Teleport is a [[movement ability]].
|active= Active
<!-- |name= -->
|ranks= 15
|user= Wizard
|tree= ArcaneTier 7
|description= Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds.
|type= Movement
|quantity= 40 feet
|effect= Self
|school= [[Arcane]]|resource= [[ManaArcane Power]]
|cost= 23
|cast-time= Near-instant
|duration= None
|cooldown= 9 8 sec
<!-- |synergies= Link them -->
}}
The Teleport [[Teleportskill]] spell is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartmentsto jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
==Skill Design==
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]]
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location they target she targets the skill, and falls to the ground after they appearshe appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]].
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
It's also unknown at this point if other classes will have the ability to use Teleport (or a form Each class has been given their own type of the spell), as they did in [[Diablo II]] (when granted by items) and [[Diablo I]movement ability] (freely available to all classes). However, since the [[D3 Team]] has mentioned a dislike for sharing skills through items like in Diablo II, it doesn't look like any other class will be able to use Teleportwith unique designs/feels.
<div style="clear:left;"></div>
In January 2011, Bashiok commented in response to two questions through Twitter that pertain to this issue:
 
:'''NocturneGS''': "As per the builds working differently, I wanted to ask if certain items would grant unique active, or procable skills/buffs."
:'''Bashiok''': "Weapon and item procs are definitely in, but won't be as crazy to grant full class skills."
 
:'''NocturneGS''': "Awesome. But more specifically, are there active skills on weapons? Items a la WoW were activateable. Is that in consideration?"
:'''Bashiok''': "Ah, on-use items? No, we want the number of buttons to press kept to a minimum. No Use: trinkets in Diablo III. :)"
 
Furthermore, each class has been given their own type of [[movement ability]] with unique designs/feels.
==Skill Rank Table==
* '''Rank 1:''' Maximum range 100 feet, 9 8 sec [[cooldown]]. Cost: 23 Arcane Power.
The above skill information is from a previous Diablo III build and is no longer accurate.
==[[Synergies]]==
* None known.
 
==[[Rune|Skill Rune]] Effects==
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]
* Unknown (previously [[Striking Rune|Striking]] - ) rune: Explosion [[AoE]] damage where the Wizard lands.* Unknown (previously [[Hydra Rune|Hydra]] - ) rune: Splitting into images like [[Mirror Image]] to distract monsters. 
Rune names have changed (as well as some of their skill modifications), so the above information is no longer accurate. However, the general idea behind the skill modifications may have been retained for the new [[runes]].
==Development==
In '''Teleport''' was first shown at [[BlizzCon 2008]] when the [[Diablo IWizard]]debuted. Back then, all classes with enough intellect could use it was at Tier IV in the [[Arcane Skill Tree]] and wasn't playable in the demo. When Teleport spell, albeit that any class besides was seen in the [[SorcererBlizzCon 2009]] did so with demo, it had a much longer casting timegreatly increased range (from 40 to 100 feet), as with all spellsa slightly lowered mana cost, and had been moved to Tier VI.Again, however, it wasn't playable. Teleport was finally available for play at [[BlizzCon 2010]], where it was one of the Wizard's skills in the [[PvP]] demo. [[Flux]] allayed fears about the speed of the animation:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
In [[<blockquote>''Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo II]] there was only one class capable III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of using slow. Not noticeable. Teleport without felt as instantaneous as the use of Teleport in Diablo II. The delay was from the rune word [[Enigma]]cooldown, the [[Sorceress]]which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was due to great during the more individual skill trees rather than just a spellbook like in the original Diablobusy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.</blockquote>
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when ===Previous Versions===See the [[Wizardskill archive]] was unveiled. The main difference between the new and old teleports is limitations for more details on using it instead previous versions of running. The Teleport and other Wizard jumps in the air, teleports and falls, which makes the spell less than instant. It has also been given a [[cooldown]]skills.
The ===Earlier Games===In [[Diablo I]], all classes with enough intellect could use the Teleport spell was updated slightly with range and skill tier position in , albeit any class besides the demo displayed at [[BlizzCon 2009Sorcerer]]. It was changed to did so with a Tier 5 spellmuch longer casting time, and the mana cost was decreased to 23, from 25as with all spells.
More recently, In [[Diablo II]] there was only one class capable of using Teleport was seen in without the use of the PvP Arena demo at rune word [[Blizzcon 2010Enigma]]. For , the pre-made wizard in that demo, Teleport had a [[cooldownSorceress]] of 6 seconds. This was due to the more individual skill trees rather than just a spellbook like in the original Diablo.
'''Previous Versions:'''
* [[Teleport (BlizzCon 2008)]]
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://wwwdiablo.diiiincgamers.netcom/gallery/ Diablo 3 screenshots and pictures]* [http://wwwdiablo.diiiincgamers.netcom/gallery/showgallerysearch.php?keywords=Teleport&cat=all&six=10&y=8 '''Teleport Teleport-''' specific gallery contents]
File:Wiz-teleport1.jpg|Teleporting Wizard appears in mid-air.
</gallery>
 
 
==Related Articles==
* [[RuneTeleport (BlizzCon 2008)|Skill RunesTeleport]]-- Original page.
==References==
* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/wizardhands-on-from-blizzcon-mega-pvp-gameplayarena-report/P2/ Wizard Gameplay BlizzCon 2010 PvP Hands-on Report]
* [[Diablo II Manual]]
* [[Diablo I Manual]]
 
 
 
{{Slave navbox Diablo III|Wizard}}
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